Skip Navigation
Gaming @kbin.social Xylarthen @kbin.social
After 2 years of work, I made an FPS where if you stop moving, you lose! - STOP DEAD

Hey all, I hope you will forgive me this small bit of self-promo. I got my start with gamedev while in college \~5 years ago, just messing around with friends. Taught myself with tutorials from the community, youtube, etc. Eventually, I started my own youtube channel where I started covering different things in Unreal with a focus on speed and wit. Supported myself with freelancing during this time - until I lucked out with this game idea. ... then 2 years disappeared in the blink of an eye and when I came to, a friend of mine and I had made this with the help of my co-developer Mike! Stop Dead is out in early access right now, and we will be developing it into a full release over the coming months! https://store.steampowered.com/app/2164030/Stop\_Dead/

0
Should we be more enthusiastically asking questions to build content on here?
  • Yes.

    New rule I have adopted - going forward, any time I struggle to find good search results on something and find myself wanting to append "reddit" onto the query, I will instead be creating the thread on an applicable forum on a federated site. I recommend others do the same.

    It may not give me the immediate answer I'm looking for, but with a bit of patience we can hopefully rebuild a library of knowledge in a more stable way, not vulnerable to the whims of corporate profit.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)XY
    Xylarthen @kbin.social
    Posts 1
    Comments 5