If it wasn't fundamentally flawed and just putting those upgrades in your armor making the damage reduction not only more effective but also giving you the possibility of having a better ring (literally every other ring) maybe I would like it too.
Then haste is the most defensive one no contest if you count it.
It's literally the only... wait, excluding elements, I almost forgot that clowny clown ring.. only defensive ring without counting clown clowny ring in the game, ofc it's the best defensive ring in the game.
Even then, just using those upgrades on a plate armor is better
You didn't even have an opinion on it, you just kindaaaa said what it does
There's a strength pot every 2 floors, excluding boss rooms. So, technically, yes, there're 2 pots before each boss, distributed as I mentioned.
That's my tier list, maybe a bit outdated (have thoughts of putting higher both wand of transfusion and grassy grass, and I don't know where to put corrupted, maybe I lower it of tier...) What challenges do you play with, by the way?
This ring so useless, the berserker build is the only idea anyone has had with this ring tbh
And you get like 10 turns of invincibility. The healing of a blessed ankh is of like 25% your hp, and the heal of an unblessed ankh is of 100% + whole saturation back. This had nothing to do with the invincibility, just pointing it out.
Bro really didn't wanted to put 20 he put etc. instead
Sometimes my dumbass pops 2 on the same floor because I refused to drink healing pots. But yeah, I don't even bless them now. Seem like a waste of water. Always have them as a flex, and to be safe (although my +13 plate armor does a pretty good job helping me with that)
The warrior's the class I found the most complicated and unintended strategies with, bruh. Duelist really seems super straightforward for me.
My playstyle is the same, except I refuse to use any SoUp on anything that isn't a plate armor (if I don't have one already at at least +12) So, if I die because of lack of armor, I call it bad rng and start another run. lol
Also, there's a guaranteed potion of strength between rooms 1 and 2, there aren't usually many potions at that point, I usually just drink them. And, don't waste intuition stone's uses on identifying SoUp while playing warrior, just check between rooms 3 and 4 what scroll you got 2 or 3 of, use it and put it on your armor. It will be attached to the seal. Ez identification. For the rest of the potions and scrolls just clear the whole room you are currently in, including puzzles and convert into alchemical energy all the potions, they will be, in the latest beta, identified. For scrolls convert them first into stones (see if you can use those) then, if the stones are useless to you, convert em into energy. Then you can save your stones of identifying for rings, scrolls you suspect might be of transmutation and potions you suspect can be of experience; and saving too that shop's scroll of identify to use em into the now-not-automatically-identified-by-warrior weapons! Or rings.
The bug has already been fixed, I saw it on the changelog. I play every single run I intend to win with the warrior (at least 30, give or take), and I've actually won little games with the duelist (like 2, if even that) . I just focus a lot more on armor, I like armor focused playstyle. And warrior's the best for that. I guess that's why I prefer warrior. Funny story: When Evan made it so warrior's talent of identifying weapons and armor got nerfed to only armor because of the duelist having the weapons focus and all of that, I got angry at the duelist because it seemed too weak and now even stealing the best talent from my favourite character (almost literally, because it took it away from the warrior), dunno, I don't use her.
Kinda (actually kinda not) but instead of scaling with your strength, it scales with your hp. With how low your health percentage is.
It's the joke ring. It stands in the joke ring corner, among with elements ring.
But even with upgrades and at low health, it will never reduce damage under 1 hp, so you'll always take damage... Which isn't a good combo when at 1 hp. That's why this ring is a very bad idea. Unless you are going with Faith Is My Armor, you could just do yourself a favor and dump those upgrades into your armor; which will reduce the damage that you take to 0 hp; and you can stay at high levels of health for your armor to be effective.
I always go for the chest except if in the endgame, and there's a transmutation scroll on it. I am rephrasing that. I always go for the scroll if it is the transmutation one, and in the end game, I don't really care about what to choose. But in the early game I pick the chest 100% of the time. A free ring / wand / artifact is always more handy than a potion of freezing, a potion of paralytic gas and a scroll of recharging.
Maybe I wouldn't pick it over living earth, magic missile or prismatic light, but in every other scenario I'd choose the other wand. I'm currently debating with myself if I'd pick it over grassy grass wand or not.
Nah. Wand of blastwave best wand no contest, wand of corrosion second best wand when upgradeless (behind wand of blastwave) and best wands when you have lots of upgrades to pour into are both lightning and freezing, preferably ligntning, as freezer deals less damage if an enemy is chilled and has less base damage. Those are the two wands that have the best scaling with upgrades. Another fine option if upgrading is disintegration. Not as optimal as those last two, but still has decent scalling.
![the background blur](https://lemmy.world/pictrs/image/2f46b4b5-94af-4381-9f5d-07b9f937cac4.jpeg?thumbnail=256&format=webp)
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Discovered that there was a Wand of BlastWave lying in the floor of floor 14 right as I was ascending with the amulet... Not that I needed it (got a good armor early on and just upgraded it and... Well, if you've ever played SPD with a +13 plate armor you know that hard doesn't enter on its synonyms list) but still, the best wand in the game just laying around? A gnoll probably dropped it after I killed it without even noticing...
![the background blur](https://lemmy.world/pictrs/image/a054cd24-a6fe-420e-bb43-08f7d949a0fa.jpeg?thumbnail=256&format=webp)
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With a +0 Mimic tooth too, right as I was making a run to kill the ebony mimic to add it to my bestiary. Also, it is over a strength potion and I think I don't have enough gear to kill it 🥲
![the background blur](https://lemmy.world/pictrs/image/4f4167c2-6076-4c21-bd48-7b0a4d43d159.png?thumbnail=256&format=webp)
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The higher on the list the better the enemy. The more in the left the better. Height has priority over length, tho. I am ranking Yog-Dzewa as if it didn't spawn any minions at all. Ranked those separately.
What are your thoughts?