not referencing textures, but initializing every time
I'm fairly certain if you use the asset manager, you get textures and other assets passed by reference by default. I think this kind of kicked by butt at first with particles, since I needed to thenso something with particle effect pools, instead of just loading them as a particle effect in the asset manager to begin with.
not working with an atlas for assets
While I understand what an atlas is, I'm not sure how large of an atlas I should use or try to get away with. At the moment I usually put every different 'object' as it's own sprite sheet.
The libraries and software built around the RTX cores are way more interesting than ray traced gaming anyway.
It feels bad that all of those are nvidia proprietary right now.
nVidia needs to get a lot more consumer friendly for me to consider them for my next card.
the AI is smart enough to write a decent response, but will it ever truly be smart enough to know that arguing online is like pissing into an ocean of piss?
This is something I ask frequently. Who's buying 2 or 3 year old used cars? If the previous owner didn't like them after 2 years why will you?
The 10 year old used cars for $3000 total is where it's at.