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Joined
2 yr. ago

  • (Maybe something like a signal that fires once then disconnects?)

    Im not sure if this is exactly what you mean or if im telling you things you already know 😅, but yes, you can mark signals as "Oneshot" where they disconnect themselves after firing once in the advanced options in the signal connect menu.

    Or alternatively if you connect them via code you can use the corresponding flag CONNECT_ONE_SHOT in the connect function

  • mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

    Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.

    I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven't tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).

  • I love fistful of frags.

    Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists, the closest might be Hunt: Showdown but that is also a Extraction Shooter/Battle Royal so still really different.

    For map making you might be interested in Qodot.

    Ive seen it before but while it is probably easier im not sure if its a good idea. Fistful of Frags is horrendously outdated for the most part so i at least a bit want to try to modernise it. And going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).

    I think ill try with blender for now. E.g. enabling snapping and quad view gets blender closer to hammer in feeling already (at least from what i remember from using hammer a bit forever ago). Otherwise i hope i can make it somewhat usable using import flags on blender objects and mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

  • What are you working on btw…? I assume it’s some kind of shooter and cock is in reference to cocking a gun…

    Nothing concrete, my dream would be being able to recreate/mimic Fistful of Frags in Godot. The reality is that i keep starting new projects trying to recreate parts of it (omitting stuff that's hard and i know nothing about yet like multiplayer, animations, modeling etc.).

    This specific piece of code is from a current attempt where I'm trying to mimic the games movement and shooting closely enough to create a small shooting gallery like thing. And then use that to learn more about how to (possibly) use Blender as a map editor for it.

  • Is it dynamically typed tho? Its missing the return type of the function (which i left out because its only there to be called from a signal so it doesnt matter too much & because the Godot editor didn't bother adding it when it inserted the function to receive the signal).

    But otherwise its already statically typed right? (COCK is a constant in the script that i did give a type and stream and play() are part of the AudioStreamPlayer3D node)

  • Oh no 😢 . I cant bear the thought that the big man didn't get his ice cream :c. I hope he got some lactose-free ice cream instead or something.

  • Oh wow you actually got pretty close then XD. It's not a Hotline Miami like game but the code is indeed for cocking a gun (or rather for playing the sound for it).

  • It has just now occurred to me that maybe i should only have given a cookie to the first person that guessed it, ooops 😅.

  • Here's your cookie 🍪

    I’m going to guess you’re making a Hotline Miami-like game

    What made you guess that?

  • I still really need to do that too. I liked the game a lot when i started it but then one evening just left off in the middle of one of the early missions and so far i haven't returned it 😔.

  • 196 @lemmy.blahaj.zone

    Rule

    196 @lemmy.blahaj.zone

    Arrrg Rule

    Math Memes @lemmy.blahaj.zone

    Non-orientable shapes

  • Racoon posting 👍

  • Oh it forces you to open it on Youtube it seems, i was hoping you could just watch it here 😔 .

  • 196 @lemmy.blahaj.zone

    Cat Ruledio

  • Sorry to disappoint but its not my cat 😅. Its just a picture/meme i had lying around in my files i saved ages ago from someplace.

  • 196 @lemmy.blahaj.zone

    Blurry cat, bana for(ule) scale

    196 @lemmy.blahaj.zone

    Rulebecca

    196 @lemmy.blahaj.zone

    rule