Help regarding Archon hunts
The_Vampire @ The_Vampire @lemmy.world Posts 0Comments 85Joined 2 yr. ago
I don't know, I feel like the Sergeant should always stay as he is just for fun. One meme boss that is basically just some random guy is funny to me.
But yeah, other bosses do need fixes and reworks.
Lore-wise? I don't understand the question?
If you're asking which weapon is more like the Corpus, probably the Ambassador (though you should probably just get a Supra or Dera if you want to cosplay Corpus).
If you're asking which weapon the Tenno would be more likely to have... I'm not sure that question has any lore with which to answer.
If you're asking which weapon would kill better in lore, the Arca Plasmor shoots plasma while the Ambassador shoots either explosives or electricity. Damage-wise my money is on the Arca Plasmor, because plasma is really hot goo that can chew through stuff while electricity can be diverted with a simple metal rod (and given the plasmor's AoE, that's probably enough plasma to make some sort of explosion of death wherever you shoot it). Practicality-wise, the Ambassador is more versatile and less likely to melt your face off while you're using it.
They commented in a devstream at one point that boss fights like the Jackal take a ton of work (and have presumably little payoff, though I worry they're only looking at immediate number changes and not attempting to understand how such things can affect the long-term health of a game).
Personally, I don't much care for the parazon other than the fact it let me not worry about hacking as much.
I don't understand why people act as if it is the community that owns the subreddit. The moderators do, and it should be that way. They made the subreddit, they manage the subreddit, and they set the rules. It is only fair that they get a disproportionate say when they put in a disproportionate amount of work for the subreddit.
In the same vein, Reddit moderators should be free to close down the subreddit. The subreddit is ultimately a reflection of their hard work and their values. They're the ones who take care of and manage the subreddit, and they're the ones disproportionately affected by the API changes.
It's no different from a forum admin closing down a forum. Ultimately, it's their decision and their right.
I'll be completely honest and state that this seems like an awful build and my points stand.
Like, there is nothing in this build that makes sense or makes use of anything unique to Frost. Icy Avalanche is a joke in Steel Path, and any frame with an armor strip would work for this build. You could easily run Gauss and subsume Terrify on him, or if you don't want to bother with the battery you could use anyone with an armor strip from Nekros to even Caliban. You have many better choices for what your build is accomplishing.
All your caster frame damage is coming from the subsumed ability, not Frost. Again, you've discovered that Thermal Sunder is great. Frost isn't keeping you alive if you're running around, his globes are stationary blockers and Icy Avalanche is, once again, just not useful in Steel Path and will get eaten before you blink.
Out-damaging the average player in Steel Path Circuit is as easy as having one thing that works. That thing in this build is Thermal Sunder. It's not an impressive feat, especially when Circuit isn't balanced (as stated by the devs) and you can easily get very good decrees while others don't.
If you want Frost to function well, there's a couple builds you could use. Some go the Parasitic Armor route to boost his armor to keep him alive in Steel Path and turn his Snow Globe into something that will survive for a very long time with or without being shot. You could also maximize efficiency and allow him to spam both Snow Globe and his 4, which is very useful. There is also, of course, Biting Frost. However, even these kinds of builds are still lacking, because Frost himself is lacking. If you run frames like Nezha, Revenant, Mesa, Saryn, Zephyr, or any other of the dozens of frames that are leagues ahead of Frost with any sort of competency, it should become very clear that Frost is just not that great of an option.
Idk about ash and loki (never used them), but Ivara has to use silenced weapons, cannot sprint or bullet jump in her invisibility, so I wouldn’t call it 0 drawback, also it’s a channeled ability, constantly using energy, instead of octavia’s press once and free invis…
Silencing weapons is easy and only requires a mod slot that is not needed for other things on a lot of weapons. The only thing Ivara needs is movement speed, which she can now get from yellow archon shards. Her invisibility lasts so long that it doesn't manner that it's a channeled ability, it will never run out as long as you haven't completely dropped your energy economy into the gutter. It's a single button press, as opposed to Octavia's press to enable crouch-spam for invisibility.
Octavia’s damage scaling could be slow in the regular starchart, but in steel path or sp circuit? 1 or 2 shots and all the enemies in a 30 meter radius are dead… That’s with just 200% strength mind you.
That's still slow. Waiting for the enemy to shoot is slow. I'm well aware how quickly it can kill, weapons easily do it faster if you know what you're doing.
Also, the button press analogy is kinda wrong
That was my point. It is wrong, and you were the one talking about button presses first saying all she needs to do is press her abilities to win. That's true of a lot of frames, and every frame can be summarized as 'press buttons to win' if we're being extremely reductive.
Also, yes I do agree about the rest of the game being more broken than octavia, ffs have you seen the feralx one-hit an archon? I have…
Well yeah, but that's why Octavia isn't an issue and isn't something to be removed. At least, not before a dozen other things.
Oh yeah, infinite 0 drawback invisibility like Ivara, Ash, Loki, lol. Invisibility is useful, but make no mistake that it's not invincibility which frames also have like Revenant, Valkyr, also Loki again, and other frames who have practical invincibility like Zephyr who can just float away from her only danger, melee enemies.
Now, obviously, other frames don't have recastable invisibility but that's QoL which proves my point. Enemies don't detect you immediately the moment you leave invisibility, so you can chain it on any frame such that you're never actually detected. It's a matter of QoL preference, and most people prefer a single button press every X seconds (or once in the case of Ivara, lol) in contrast to Octavia's crouch spam.
As for her scaling damage, it's slow and relies on enemies targeting her mallet. A weapon will be faster at any level if you know how to mod it well, and any frame I've mentioned in this comment is completely capable of standing in one spot, though Valkyr would certainly prefer to run around and murder enemies.
The amount of button presses a frame requires is not indicative of their power level. I can kill everything in a mission with 2 button presses using Revenant's 2 and 4 for most missions, maybe the occasional 3rd if I need Roar at higher levels. That doesn't mean it's quick, and that doesn't mean it's strong. I'm not saying Octavia is weak, but she's not broken, at least not anymore so than the rest of the game (which I would agree is broken in general, lol).
A zaw with Exodia Epidemic or an frame with ensnare subsumed can freeze the disruptor practically in place. The more important issue with disruptors is to keep your distance so you don't get hit by the nullification wave and reapply the stun after every wave.
As for what to use, Nezha is great but you may want to use a full umbral build (in addition to adaptation) with him in an archon hunt and subsume roar over either his 1 or 4 (based on preference). Use an Exodia Epidemic zaw to stun the disruptor. Blazing Chakram multiplies damage dealt to enemies it hits, so apply blazing chakram after every nullification wave as well. Nezha is easily one of the tankiest and fastest ways to kill a disruptor, provided you don't get caught in the nullification wave.
You can use Magus Lockdown, but it's been repeatedly nerfed and isn't that great if your weapons aren't up to par. You can also use Rhino Stomp or a sleep effect like Ivara's sleep arrow or Baruuk's lull (excluding Equinox's Rest & Rage which doesn't work for some reason).
Mesa with ensnare/an Exodia Epidemic zaw is another option since her 4 does work on disruptors and quite well at that.
Again, the most important part is staying out of the nullificiation wave (i.e. keep a minimum distance away from the disruptor such that the red bubble that pops out doesn't hit you, and just wait for it to move to a better spot if it's in a tight area where that's not possible) and to reapply the stun immediately after every wave.
Eh, a lot of people say Octavia is broken but she comes at a massive QoL cost and has issues in public play when enemies start spewing AoE. Even ignoring that, her mallet is slower than a guy with a good gun outside of endurance, and the game should never be balanced around endurance. I think she's fine where she is as she's not functionally any stronger than Saryn or Mesa in normal play.
He's absolutely not in a decent spot IMO. He's still one of the worst frames. His globe is still just a major annoyance for everyone with blocking shots, it's completely stationary and his only way to survive at high levels, and his 4 is a really, really expensive, slow armor strip that lacks range when combined with the fact that Frost needs a dozen mods to do things and only has 8 slots (or 10 but 2 really aren't too relevant to boosting abilities).
His augments help, but the issue is they're fighting against the other things Frost needs like casting speed and range. Combine that with Eximus units that just completely ignore almost everything Frost does and he's really not that good at all.
I agree Thermal Sunder is great. I agree armor strips are good (but really, completely replaceable given viral/slash exists). I don't agree that Frost is good, decent, or anything above bad.
Here are my thoughts, as someone who casually revels in meta (i.e. I like lazy builds that dominate) and the Steel Path:
I want to point out that Crystalline Bond is actually probably a terrible augment in a team of competent players (or just players with any sense of survivability), because all of Citrine's defenses are applied to everyone else so Citrine is not chonkier than others (outside of just having more pure HP/Armor in her build). I'd rather the damage go to the Revenant or Nezha in the team than Citrine, lol.
Jeweled Crown feels like a bad augment, for two reasons. Firstly, Prismatic Gem is already kind of a bad ability (outside of Duviri) and one of the first abilities to be subsumed so it needs help and this augment doesn't provide that. Secondly, it doesn't provide enough utility to take up a mod slot. A moving gem is nice, but the ability is easily recastable wherever you go. This feels like an augment that should be part of the base ability (and we have enough of those).
Unyielding Prism has a similar issue, because status immunity and knockdown immunity (which, status immunity is also knockdown immunity) are nice, but that's not a huge boost when you have ~80% damage reduction at all times. This is the type of augment that should be part of the base ability to boost it up, or offer something more to really improve the ability.
Empowered Shards, though, is an okay augment. It would be more interesting if it also affected Citrine, but as it stands it's a useful augment that can help allies. I think the augment's duration should either scale or be significantly longer, though, as Citrine's playstyle is mostly passively supporting the team and I think it would do well to encourage that more.
Mineral Preservation is interesting but potentially overpowered or useless. You see, you don't really need infinite duration (or really any duration) if the enemy is already dead, and most enemies are going to die fairly quickly when you have a 300% crit rate, especially if your weapons are already up-to-par before that. However, Crystallize does work on some notable enemies like Acolytes, with significantly reduced duration, meaning duration is actually valuable on those enemies and infinite duration would be a permanent stun to the highest threats in Steel Path. That sounds very strong when combined with the crit boost. Of course, that's only if the augment works on them, otherwise I would consider it useless.
In addition to this, Tatsu Prime is also another great choice and another two-handed Nikana. Just don't use these weapons for light attacks with their stance, it sucks.
That's great for you and you are entitled to your opinion.
However, I would argue that we don't want a system to turn unviable into viable, we want good weapons. Viable is really easy, I can technically take any weapon into exterminate and eventually win, provided a subsumed dispensary for ammo. That's what viable is, and it sucks.
Rivens don't need to make the weapon meta, but they should at least bring it closer to the meta. Rivens don't do that well because meta weapons can use Rivens too and ultimately Rivens are multiplying the base stats and functions (or lack thereof) so even the wide differences between high and low disposition aren't enough to bridge that meta gap.
To note:
Revenant and Zephyr can both survive using their unique abilities to any level. Zephyr has a harder time of it and they both need casting speed for real safety, but they both can do it (plus Zephyr gets all her other cool tricks, CC, and damage spreading tornadoes). Garuda can also get away with spamming her 4 for invincibility (and 3 for energy) using Molt Reconstruct + shield-gating, and of course there are invisibility frames. Loki with Safeguard Switch is nearly as invincible as Revenant and any invisibility frame (Voruna, Ivara, Ash, Octavia) with rolling guard can survive pretty well even when allies are getting enemies to fire straight at you (at least long enough to reposition out of harm's way or kill the enemies).
If you want to facetank, slotting in adaptation is extremely useful, in addition to Arcane Blessing and Arcane Double Back. Healing is important, though, so I also recommend subsuming gloom, which is the ultimate subsume for HP tanking since it provides tons of CC in addition to lifesteal, and there really isn't any better source of super-consistent healing for most frames. You can get to level 900+ with all of this, especially once you add in umbral mods.
I would also note that Revenant is the ultimate facetanker, but doesn't use HP for it (Mesmer Skin is my favorite ability in the game because it lets me chill even in Steel Path). All he needs is casting speed (recasting Mesmer Skin leaves you temporarily vulnerable and is slow enough that a shield-gate won't necessarily keep you alive, but casting speed will fix that), energy (he's not energy-hungry as long as you don't slot in blind rage and don't use his 4 (though there are builds that work with his 4 rather than abandon it)), and ability strength (though even unranked and with no strength mods Mesmer Skin can keep you alive better than a normal shield-gate build provided casting speed). As a word of warning, a few rare things (mostly barrels/environmental damage) do bypass Mesmer Skin, but Mesmer Skin will keep you alive regardless because you literally cannot go below 2 HP with Mesmer Skin active (though you will assuredly die when you attempt to recast it if you don't have your shield up).
As always, though, the best method of defense is offense. You're going to have trouble taking damage if you just stand still, no matter how much EHP you get. It's important to have weapons that can clear rooms in seconds in Steel Path because you will only have seconds to clear before you die or have to bother with surviving in some way (like refreshing your shield).
We'll have to wait and see the numbers. I predict his 2 will be pretty bad at keeping him alive in Steel Path, but it could go the other way potentially. The text descriptions aren't exactly detailed, and even if we knew exactly how each ability worked numbers matter a lot.
They patched out that interaction with Hotfix 33.0.11, mostly because it's a performance issue. They did this with Saryn as well when she had a similar interaction with Exodia Force.
Unfortunately, it's kind of a bad arcane (much like Cascadia Empowered which can seem good) because it ultimately fails in several key ways.
Firstly, Exodia Force doesn't have access to critical hits, which is a real issue. Crits are very important for most ways to deal damage, and Exodia Force can't make use of it at all. That doesn't instantly kill the idea, but it does harm it.
Secondly, Exodia Force doesn't work with the more powerful mods like Condition Overload, which is a big issue especially since that would be the obvious combo.
Thirdly, it's not true damage. Viral/Slash is king for good reason, slash is vitally important for bypassing armor. Otherwise, you need an armor strip.
Ultimately, it is better to invest in the weapon's damage rather than focus on Exodia Force's damage for most weapons if you're looking for the most meta thing. However, if you want to use Exodia Force, I recommend corrosive damage (if no armor strip) on a zaw with high status, attack speed, and range. The weapon's damage and follow-through don't matter. Additionally, the damage type doesn't matter as much if you do have armor strip (I would recommend viral mostly so the statuses can buff the arcane's damage), and it would also be better to have a method to armor strip and a melee-focused frame that can buff Exodia Force's damage. I am unsure what abilities work on buffing Exodia Force, so you will have to test that yourself.
Eh, I used it and honestly it was okay (for reference I don't use Rivens), but the ramp-up is a real pain on Steel Path. It's not really that much better than the Tenet Cycron or Kuva Nukor, even with no reloading, and the benefit of those other weapons is that they don't need to ramp up as hard and you can't mess the damage up by accidentally reloading. The augment mod makes it a much better gun, but it's not king of the hill and isn't a ruiner of the game. Ultimately, it's just a matter of preference.
For the easiest frame option in terms of resources/time to acquire:
Step 1: Get Revenant (Prime, which should be easy to acquire)
Step 2: Get Natural Talent (the mod)
Step 3: Slap Natural Talent and ability strength into Revenant, also energy economy
Step 4: Congratz, you are now immortal with Revenant's 2.
For the best weapons:
Felarx, Laetum, Phenmor with Devouring Attrition (the incarnon perk that gives a 50% chance on a non-crit for 2000% damage, which bypasses damage adaptation that Archons have, and will kill anything below an Archon quite easily)
For the easy weapons:
I can't be of much help since I mainly use the Felarx, but any weapon with multishot and tons of tiny damage instances instead of one big one should do. Shotguns work well for this, provided they're pellet shotguns and not big blasts like the Arca Plasmor.