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June Board Game Summary/Megathread
  • I enjoyed it! 😄

    We only played it once, so I can't judge how it'd stand up over time (…although I do have some expansion characters that'd add variety if we needed it). But I thought it was a clever system. The actions are simple enough that turns aren't super complicated to parse. But you can still pull together some nice combinations now and again that leave you feeling clever. And it's quick, so it's easy to get in an extra game or two if you're up for it.

  • June Board Game Summary/Megathread
  • It was a light month of gaming for me, but I'm hoping to pick things up again soon. (Ask me again in a month how that went. 😄)

    I did get a handful of Button Shy games played this month, though. Revolver Noir was a lot of fun. I think it'll be a great one to include in any future travel. Mint Julep was also really interesting. A fun, quick little racing/betting game.

    As for others, That Time You Killed Me is an impressive design. I'm not particularly good at abstracts (and let's be clear: I wasn't too good at this one either), but the design and decision space were super interesting. I'm looking forward to playing this one again soon.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
    TheOddLinguist @kbin.social
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