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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
Posts
70
Comments
158
Joined
2 yr. ago

  • I think one way I have seen was to at first session get list of few details about PCs, then pull out an adventure based on it. Eg. If your cleric told you there is a food his religion forbids, he is suddenly ordered to deal with a heretic who argues othertwise.

  • I have a player who is also very clearly there to be vibin with the friends. She's an elderly lady, who I had trouble adjust to because she will pivot to most simple playstyle possible (when she was playing Bard/Rogue she would each turn do sneak attack plus healing word and ignore other spells or bardic inspiration) and ignores plot hooks I place for her. It took me time to realize she is there to hang out with her friends and I don't have to press her to participate more, she is having fun just being in the group and watch others roleplay. She is okay to play any rpg, however, not just d&d. I actually plan to ask her, after we finish this campaign, to try moving to my other group, which plays more narrative games, as I see she struggles with d&d ruless.

  • The issue with the rolls arises when you have modifiers (like skills), which are in percentage, so you need to sum them up and then cover result and apply it to the roll. Oh and also, you apply Difficulty Levels to your relevant attribute, which are really weird. Easy is -2, Average is 0, Problematic is -2, but then Hard is -5, Damn Hard is -11 and Lucky is -15

    So in theory your action should be "roll 3d20, see if you have two successes under relevant attribute" but in practice it's "add DL to your attribute. Sum up all the modifiers, then convert the sum to a percentage of 20.Roll 3d20. Apply the number you got to the roll results. If two or more results are equal or lesser than Attribute, you succeed, othertwise you fail".

    And THEN you add complex rules for every single minutia thing on top of it. Or lack of rules for things that were deemed to important, because those were relegated to one of many, many expansions.

    Oh and in combat you instead roll a d20, and you need 3 different d20's for 3 different phases of combat.

    And then you add the poorly organized book, sometimes contradicting itself (eg. you are supposed to fill a questionnaire to explain character's concept and what they do BEFORE rolling dice in order for your attributes)

  • You could still make hella profit, indeed. but when you are as big as WotC and, more importantly, Hasbro, hella profit may not be enough to make more profit than previous fiscal year. Shareholders only care about growth, not ethics.

  • The op of that tumblr thread blocked me after I asked him about the fact things he claimed were common knowledge about a video game I played extensively as a kid do nopt line up with my memory. So I'd take his claims with a grain of salt.

  • "like a good person in the pre-civil war era" is so darkly hialrious to me. I run in old setting, Mystara, where two biggest empires have legal slavery and are also bittere rivals. One, Thyatis, is based off Roman Empire and biggest hurdle to ending slavery is that whenever you try to argue against it, Thyatians point at other empire, Alphatia, and it's "pre civil-war south style slavery" and argue that next to this their (a.k.a. Roman) style of slavery is very humane.

    And I still made it very clear that if any of my players try buying slaves, no god will save them from my wrath.

  • Precisely. In grander lore Nine Hells is composed off souls Devils basically stole from the Gods and all worshippers of gods, even evil ones, go to their type of heaven. And if that heaven looks like hell, that just tells you this god has some freaks for worshippers.