If I turn out to have more time at my new job, I plan to start thrid campaign (alongside 5e and Blades in the Dark campaigns I'm running now), and make it WFRP for two people who ran it to me + maybe one other person
Paladin leveled up enough to get Spirit Guardians. I like this approach to roleplaying learning new spells, I may need to think how to utilize it in my game
So what I get from this is that Tyr is a bro and Volo sucks.
Fun fact about druids - in their tradition pretty much every break from the norm, like writing things down or cutting herbs wrong, was punishable by being clubbed to death.
Fun fact two: In France Druids were exterminated by Romans with help of Bards. Bards were basically a competting sect of the same faith with Druids and they sided with Romans to save their own skins and eliminate their rivals.
Downloaded, I always welcome new games to try.
I really hate whenever I try to explain how some bad rules can be abused and immediatelly get someone say shit like "If this happens in your group, change it" as if that would solve the problem. And whenever it is not soemthing you witnessed personally, then it means it never happens and could never happen.
One of my favorite things about this page is that it can be read as intended, let to right, or can be read right to left like a manga, and it still tells an internally coherent, but entierly opposite story.
Ed Greenwood's YT channel did more for me to appreciate Forgotten Realms as a setting than any book WotC put out, and he constantly revisits areas WotC has no interest in, like Sembia or Cormyr or Daelands.
For me it's playing Warhammer Fantasy. Where you roll a peasant and die of cholera.
Wait, is that person in the last panel, by any chance, the Paladin lady from Neverwinter Nights?
I'm seriously having fun making the builds, this may grow into a backlog similiar to d&d characters....
Thait is reassuring, thank you
No I cannot afford it, I had surprise financial emergency this month.
But seriously, either make the whole thing free or paid, don't get my hopes up only to dash them like that.
it looks harder than it actually is.
Explanation: I'm the only person who runs D&D in my friends groups, so I get to play in other games under other Game Masters, but have a LOT of D&D character ideas I will never get to try.
You explained the part I got, I don't get the Phineas & Ferb or the title.
That, though, raises another question, because if the conspiracy theories are so easy to debunk that no rational person believes them, why worry about their existence?
Most people aren't rational, that's why.
I don't get it.
there's like ten different ways people call the update - OneD&D, OD&D, ODD, 5.5, 5e 2024, 5.24. We have to wait and see which one will stick, I just hope it's not Od&D because that one was already used for original White Box.
And they didn't even get full 3-actions economy.
If I had a penny every time Marvel made beefy Russian guy with whips, I would have two pennies. Which isn't much but it's weird there's two of them.
I did not expect to find Angela has connections to THAT Guild, if I'm reading the hinds correctly.
3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade because I hated it so much.
Every time I see another meme about how amazing 3.5 Tarrasque is, I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat. A wizard could casually solo it, the same abilities people now miss in 3.5 amounted to ribbons. It was a laughingstock, forums had 100+ pages discussions how to fix it and general consensus was it';s beyond saving. It was first proof in 3.5 if you cannot use magic you're only good to roll over and die.
I honestly don't know if everyone claiming 3.5 Tarrasque is such a horrifying monster are trying to rewrite history or unintentionally proving what a broken, unplayable pile of garbage 3.5 was, if it's biggest punching bag is actually dangerous in a different, better designed game.
Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.
In Pathfinder 2e I think Half-Elf, half-Orc, and their equivalent of Tiefling and Aasimar are variants you can apply to other species.
We didn't have half-races in BECMI, despite having a guy who was going by the title "Half-Orc", he was just really ugly.
I'm not complaining, more new games the better, and some of them are very interesting.
Also, at least some of these youtubers turned devs have tried Pathfinder and that wasn't it, so spare the "why won't they just play Pathfinder?" comments
source: He-Man/Thundercats #3 from DC Comics, I tihnk it was published in 2018.
To be fair to Barbarian, the guy was a werewolf and Barbarian is racist against werewolves.
Despite Margareth Weiss and Tracy Hickman's statement that Krynn has no Lycathropes, Orcs or Drow, TSR would publish a werewolf adventure placed near Daggard Keep in First Edition supplement World of Krynn. I lowkey suspect the Krynnish part of Vecna: Eve of Ruin was a reference to that.
Lessons Learned:
- Despite entire fandom constantly talking about the Chaos Gods and threat Chaos poses, most of the Imperial Guard aren't supposed to know anything about it, less alone the specific names.
- Despite their enemeis in Sabbath participating commonly in diablerie and fandom making big deal out of what an unforgivable crime it is, it is not something an average Vampire of Carmarilla knows about in any way.
On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it's nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group's problem and are there some ways to avoid this long combat?