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Final Fantasy XIV Is Adding Fall Guys-Inspired Mini-Games | Kotaku
  • I'm down for it.

    I'm going to suck at it, but I'm down for it. TwT

  • Gotcha Pork Roast from Food Wars
  • How flavorful were the potatoes inside? Did the bacon flavor actually sink in?

  • What have you been playing and what do you think of it? 07/16/2023
  • I talked about this with a friend. From what I've seen it's about the spectacle. It might not have Dark Souls levels of technical and mechanical design mastery, but hot damn, the sheer fucking spectacle of it all!

    I think that's the genius of the game. It's not meant to be a space for player to hone or practice their action RPG combat skills. It's meant to blow their minds and make them feel powerful.

  • What have you been playing and what do you think of it? 07/16/2023
  • I'm not a fighting game fan myself, but I looooooove watching GGS.

    It was the first time I was able to follow streamers as they began the game, worked at progressing, and slowly improved.

  • What are you playing this weekend? 2023-07-21
  • I'm in full "Starfield waiting room mode". Between this and my job taking a large portion of my time I'm disinclined to fully invest in any game. I still spend a few of hours here and there, but it's less focused and more just 'dicking around'.

    • WoW solocraft server is something I've been meaning to get setup for awhile. I tend to be a solo WoW player and the leveling process draws me more than endgame. The server I run is passable, but a little jenky. The space bar causes you to jump when underwater, global cooldowns have a hiccup delay, pet aggro functions incorrectly, etc.

    • Xenoblade 2 has been on my list for awhile. For misc reasons I gave up on the game partway through in favor of watching the cutscenes movie-style. I still want to beat the game though. The game is complex and I've been trying to get advice on a methodology for playing the game's systems. Until I get that help though I merely dabble with the game and tiptoe forward.

    • Gregtech NH. It's been a hot minute since I've run a minecraft mod pack. A friend mentioned them and I figured I'd do a bit of research and find what people consider to be a good one. GTNH is not new, but apparently it has had a long time to cook and is balanced and developed.

    • BotW may not be the shiny new TotK, but it's what I have. I didn't 100% Tears, but I saw all the story content and beat it. My copy was borrowed so afterwards I returned it. Now BotW is all I have, but it's still fun and an excellent 'dicking around for an hour' kind of game.

  • What OP/EDs do you consider underrated?
  • I haven't seen much recent anime, but as a connoisseur of funk I give my accolades to:

  • The Weekly 'What are you playing?' Discussion - 20-07-2023
  • Bouncing between Xenoblade 2, WoW classic, BotW, and Gregtech. I have little time on weekdays- only an hour or two to screw around before work.

  • What's a good methodology for giving your drivers core crystals in XBC2?

    Best driver for each blade/weapon at endgame is an easy question to find answers for.

    My question is, how should I be spending core crystals throughout the game? I know that at endgame Rex can bond all blades, but I would wager that using no crystals on him for a massive portion of the playthrough is likely not a viable option for a novice.

    Should I just feed each driver equally? Is there something I should fish for, and then back off the bonding once I have it? What do I need to have a serviceable team in the early-to-mid game? What mistakes should I try to avoid in regards to giving crystals to drivers?

    I'm not asking for a 'good build'. I'm asking for 'a methodology for developing a good build as I progress through the game'.

    An adjacent question is what to do with Tora/Poppy? I'm personally not a fan of Tiger-Tiger and would rather not interact much with it, but the DLC pack gave me a bunch of ether. I suspect I can't use that ether to completely make her an endgame fighter (and I wouldn't want to do that even if I could), but I figure I might be able to buy upgrades for Poppy to make her a serviceable crutch until I can replace them with a standard driver. Any suggestions on how viable this method would be, or how to go about doing it?

    2
    What's your favorite CYOA?
  • One of my long-time favorites is Troy's Keeper of Magic: https://imgur.com/a/yoKPeub

    There's also an optional lewd DLC: https://imgur.com/a/BoACmQp

    I love it because of how it feels like seven different CYOAs that have been fused together. Troy has stated that all the powers and abilities were meant to synergize and play off each other, and it really shows. For over a week after I first saw it I kept being struck by sudden realizations that had me rushing back to my PC to edit my build- discovering new ways to play with the selections to get all the things I wanted.

    The one that I love showing to other people though is Hexably's Overmind CYOA: https://imgur.com/a/09IOpkb

    I looooooooove the fantasy of it. The idea of being the overlord of a zerg/tyranid hivemind is incredibly compelling to me.

  • UN warns against implanting AI chips in your brain because it could threaten your mental privacy
  • This was exactly where my mind went.

    Like... sure. I can see the merit of an article titled "Top 10 reasons not to drive your spaceship through a star." But I think we're a bit far off from that. 😆

  • The D&D equivalent of PC Battlestations
  • I have this amazing antique expandable table with leaves. It's perfect for big game nights, but I don't have a place of my own that I can host people at, let alone move the table out of storage. 😆

    Someday I'll be able to host big game nights with it.

  • What games were you looking forward to that are seemingly stuck in development hell?
  • Hollow Knight: Silksong

    I'm glad they're taking their time, but whew! I'm getting worn out waiting this long.

  • Reddit is ending Reddit Gold and users are furious
  • It might be that they've given up on the visuals and are now making all the changes all at once. They're ripping off the bandaid overhauling their site and are banking that the damage will be recover in time.

    With the current state of dissatisfaction from the community, now might be a good time to plow through and make all the changes that are already undesirable for the old user base.

    Maybe even more of these big changes to come? More popcorn for the Fediverse I suppose.

  • How would you like stats and levelling to work in the next Elder Scrolls game?
  • Progression through practice works best in settings without any sort of enemy scaling. Is an area too dangerous? Go to a different area and level up. Come back to that dungeon later.

    If the world has any sort of difficulty scaling it should use a progression through achievement system instead. I.E. exp for completing quests and defeating enemies.

    I'm fine with either, and only want there to not be any PtP + scaling dissonance.

  • Gaming hot takes?
  • Do you enjoy other games in that vein/genre?

  • Gaming hot takes?
  • I'd love to see a big budget AAA low-res pixel art game, like what you'd see on a GBA.

  • Gaming hot takes?
  • I'm a fan, but even I can admit that they can be fairly 'typical fantasy saga'. What kinds of videogame stories do you like?

  • What type of games do you enjoy playing?
  • Games that I can immerse myself in. Things that do it for me are:

    • A full and developed open world that has a compelling atmosphere to it. The kind of thing where you find yourself pausing to gaze across the scenery.
    • Tantalizing mechanics or systems. The kind that draws your mind to 'building' even when not playing, that will cause you to unwittingly spend hours tinkering with, and gives you mirthful glee when you put it all together and can savor its power.
    • Interesting story. One with tasteful complexity, good pacing, and exciting developments. The kind of story that compels me, let alone anyone is a whole separate question of its own.
    • A canvas or foundation to allow me to develop identity and investment in my character/role. Playing a specific character can also be good, if that character is compelling.
    • Core gameplay mechanics or loops that are fun in and of themselves. The kind that, were the game an alpha or proof-of-concept with no "game" beyond the graphic-less, progression-less minigame, you would still find yourself enjoying your time.
    • Fulfillment of a compelling fantasy. Being a FEROCIOUS DRAGON, or an UNSTOPPABLE SPACE MARINE, or an ALMIGHTY GOD, or even just a simple human living a comfy life and being able to experience the breadth and limits of that fantasy.
  • Anyone else feel like ~99% of their life was kind of wasted?
  • I 100% agree and just wanted to build off this comment if that's alright.

    Another side of this is hedonism vs fulfillment. There's nothing wrong with enjoying hedonism, so long as one isn't harming themselves or others in the process. But living purely to satiate one's hedonism tends to lead to a sense of hollowness or unfulfillment.

    In addition to letting go of non-destructive hedonistic shame, it's important to take time to introspect and find what brings a person genuine fulfillment.

  • Where should I start again?
  • I haven't. A lot of the expansions put in BW2 sound like things that do well for 2nd playthroughs, such as adding older gen pokemon to the region. I may sometime in the future though.

  • Where should I start again?
  • As an old gen 3 fan, I recently played Black/White 1 for the first time and I see why multiple friends of mine called it peak Pokémon. It's the latest game that retains the same 'feel' in my experience. I bounced off of Sw/Sh and the Sun/Moons. Something just didn't hit right as a fan of the older games. My only complaint with B/W1 is that I'm not a huge fan of the starters, but there were a lot of mon in that game (the whole region is 100% new Pokémon BTW. No carryover from other regions/gens) that felt like they fit.

  • I feel that class capstones work better at 18

    Capstones are rarely acquired in actual play since next-to-no groups manage to get to 20. Even published adventures tend to end at 18, or see very little content beyond 20. Having capstones at 18 would enable more groups to be able to actually play with these cool superpowers.

    Epic boons may feel a bit flavorless compared to features handcrafted for specific classes, but there isn't much point if no one is playing with them. And even if an epic boon isn't tailored to a class, they can still make a significant impact for those few who do make it all the way to 20. I see it as a reward for the victory lap, rather than finishing the race. It would even give impotence to the concept of running a 18-20 campaign, and I could easily see myself running this kind of game.

    Fighter, Paladin, and Sorcerer have subclass progression beyond 18, which would disrupt WotC's shift to re-standardize subclass progression. But a simple nudge of those features could easily be done in a mere side-note added to the new handbook without disrupting game balance or adding much complexity.

    I can't argue against there being a definite novel righteousness about a class' big superpower coming online at 20. But I feel that the impact of shifting that spike to 18 is both healthier for the game and not as detracting as one could expect.

    I'd love to see a complete rollback on the decision to standardize subclass progression with the 2014 version, but that's a whole separate can of worms.

    Does anyone disagree? Are there merits to the 20th-level capstone that I haven't accounted for?

    16
    Skellymax Skellymax @lemmy.world

    For many system shoppers it's a good-for-nothing system

    that classifies as opposites stupidity and wisdom.

    because by logic-choppers it's accepted with avidity;

    stupidity's true opposite is the opposite stupidity.

    Posts 2
    Comments 31