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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SH
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11
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863
Joined
2 yr. ago

  • I kind of agree. I feel like it's an evolution of the medium stemming from more new DM advice being a big focus and set pieces, which I think are awesome and can lead to fun memorable stories. These high trust adventure design he mentions I do like as well, but I have to admit that they can be intimidating. It's generally how I've seen Chronicles of Darkness adventures written, and they're kind of intimidating, especially when I was a new GM, because they rely on more improvisation and storytelling ability than a new GM might have accumulated.

    Modern adventures, which describe more paths and possible consequences, branches, and options explicitly, I think give more support to newbies. While it's true we didn't have that scaffolding decades ago, I don't think making games more approachable is necessarily a bad thing. In fact, it's great, our hobby has never been more popular.

    On the other hand, I'm probably going to write my next adventure in a more HTT style now that I have all these ideas rolling around in my head lol. I actually liked this article and the way the terminology made me think deeper about some things.

  • So you've been playing and enjoying Level Up Advanced DnD 5e? Because I've been very curious about it, but haven't seen any review by anyone who's actually tried out the changes and played the game. I'd love your thoughts if you've actually been using it.