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Doom in 4-color CGA mode

Perhaps you'll get a chuckle out of this. I played Doom (and Wolfenstein 3D) in that most glorious of all color palettes: cyan/magenta CGA (with PC speaker sound).

My friend PickledDog wrote this graphics driver and the creator of the source port FastDoom merged it into his creation.

There's a chapter select in the video that'll take you straight to the Doom stuff. And, yes, I am terrible at the game; you don't need to tell me that. 😆

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Stauf's Mansion: The 7th Guest and more @lemmy.mods4ever.com SQHistorian @lemm.ee
The Lost Train Puzzle (WIP preview from Soup's On)

Another little taste from Soup's On, our album of reimagined music from The 7th Guest and The 11th Hour.

Fun fact: This tune was originally supposed to be the main theme from The 11th Hour before it was scrapped in favor of "The Final Hour." By complete accident it ended up in the final game anyway, despite being an unfinished demo at the time, as the music that plays during the "train puzzle" in the attic — hence its name.

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Stauf's Mansion: The 7th Guest and more @lemmy.mods4ever.com SQHistorian @lemm.ee
Pool Balls (WIP preview from Soup's On)

A little taste of what's to come in our reimagining of The 7th Guest and The 11th Hour's soundtracks.

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[@adventuregames](https://lemm.ee/c/adventuregames) Test posting from Mastodon. Please ignore this. I'm new to this and vulnerable, like a faun in the woods... but tough, like a faun with a machine gu
  • Well... It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:

    • Don't lead with the "@adventuregames" tag. It's messy.
    • Keep titles short, 'cos it copies the contents of the post as the title.
    • Figure out if there's a way to split title and post content in the Mastodon toot, so the post content isn't just a copy of the title.
    • I can't edit the post after the fact ('cos my Mastodon user and Lemmy user are, as far as this platform is concerned, two different people), and I'm worried if I edit the toot on Mastodon, it'll just post a new thread here instead of editing the existing one.
  • Interview about the music of The 7th Guest and The 11th Hour

    My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails' beloved Quake soundtrack if it hadn't been for Graeme's programming wizardry.

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    Stauf's Mansion: The 7th Guest and more @lemmy.mods4ever.com SQHistorian @lemm.ee
    Interview with Graeme Devine and George Sanger about the music of The 7th Guest and The 11th Hour

    My band Error 47 had the good fortune to sit down with these two legends last week and chat for an hour about the music of these two games.

    We did invite Rob Landeros to take part as well, and he was more than happy to catch up with Graeme and George (all that nastiness about the end of Trilobyte is water under the bridge these days), but he declined because, believe it or not, the man is incredibly camera shy.

    Lots of great nuggets in this interview about how T7G took a huge chance in supporting General MIDI, how it all came together, and how we might not have had Nine Inch Nails' Quake soundtrack if it hadn't been for Graeme...

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    The Rise and Fall of Trilobyte [developers of The 7th Guest] - by Geoff Keighley
  • This is a fantastic article. I'm actually working on a 7th Guest/11th Hour retrospective video (probably because I've got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven't seen a lot of videos touch on the how's and why's of those games — YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions — and I kinda wanna make a video that explains why that is... while also snarking at the hammy acting and slow node transitions. 😁

  • New SCI decompiler takes all the guesswork out of poking around old Sierra games

    ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there's no more guesswork as to "uh, I wonder what 'global34' does."

    A real game-changer for code-spelunkers!

    Check the attached video from OneShortEye for a brief explanation, or go straight to the source: https://www.benshoof.org/blog/sci-scripts

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    Favorite adventure game UI
  • An interesting point was brought up by Highbury on Twitter when I mentioned this topic (link to thread) about convenience vs freedom.

    What is the purpose of a good UI? Are adventure games about giving the player unlimited freedom to explore (which necessitates more complicated interfaces), or is it about making it easy for the player to navigate the story — at the expense of railroading the player with limited options for interactivity?

    Discuss. :)

    (I was going to add screenshots of the tweets but I can't upload images to this board anymore, for some reason... I keep getting json errors.)

  • Favorite adventure game UI

    What's your favorite interface in adventure games? Doesn't necessarily have to be the most perfect or easy to use; just the one that you're the most partial to.

    Off the top of my head, a couple of low-hanging fruit suggestions (feel free to add more):

    • LucasArts "9 verb" interface (Monkey Island 2, Day of the Tentacle, etc.)
    • LucasArts "verb coin" (Monkey Island 3, Full Throttle)
    • Sierra "icon bar" (King's Quest V, Space Quest IV, etc.)
    • Revolution "Left does/right looks" mouse buttons (Beneath a Steel Sky, Broken Sword, as well most Wadjet Eye titles)

    Mine is actually the one in Leisure Suit Larry 7. You click on something and up comes a contextual menu of appropriate verbs. If it's a door, you can "open" it; if it's a button, you can "press" it; etc. — and it also has an optional text parser for inputting your own verb.

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    Absence explained
  • Ooh, is there a clever way of "tagging" someone like you just did with me? Or do I have to do it the hard way (i.e. go look up your user profile url and write out the markdown each time)? Just typing @cidney@social.city-of-glass.net doesn't seem to do what I would foolishly assume it would do...

  • Adventure game chat room in the fediverse
    matrix.to You're invited to talk on Matrix

    You're invited to talk on Matrix

    I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans... and it turns out I didn't have to. One already exists!

    Now, I don't know who set it up to begin with, and it's pretty much crickets in there at the moment, but maybe we could change that? I'm in there, FWIW.

    Edit: Link here, because the preview link on this post looks like a turd sandwich: https://matrix.to/#/#adventuregames:matrix.org

    Edit 2: If you're intrigued but have no idea wtf Matrix is or how it works, get the Element client. There's an Android app for it, too. https://element.io/

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    Absence explained
  • Ah, uh... turns out I can't upload an avatar. I keep getting a json error. I think it's because my avatar png is too big. I'll think of something later. Not a biggie in my book.

  • What's a moment you dread in an otherwise favorite game?
  • There's a way to cheese the burger minigame in SQ4. If the speed starts getting too fast, go up in the control panel and adjust the game's speed slider. It'll slow the conveyor belt down.

    Also, use the arrow keys. It'll make your cursor snap to the ingredients, and hitting the Up arrow makes the cursor follow along with the burger.

  • Absence explained

    Edit: It's solved! I'M BACK! Original post follows for posterity:

    I'm sorry for not having kept up with this place in a few days. I've been trying to leave comments on people's replies and posts but my Lemmy app keeps giving me error messages ("language_not_allowed") — and, no, I'm not swearing my head off. 😅 I think it's a borked language setting.

    I'll look into finding a better solution.

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    What's a moment you dread in an otherwise favorite game?

    Mine is hands down the green alien fart cloud in The Pandora Directive. For three simple reasons:

    1. I don't like being chased.
    2. I don't like being on a timer.
    3. It scares the crap out of me to this day.

    I usually panic to the point where I forget everything I need to do, despite having played the game a million times, and I spam the everloving hell out of the hint system.

    Runner-up, also from the Tex Murphy series: the GRS "eyeball droid" in Under a Killing Moon. For some reason Access just felt compelled to put one pants-crapping sequence into each of these games...

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    What's your adventure game comfort food?

    What's that one adventure game you can just boot up and have a great chill time with? Mine would probably be Day of the Tentacle. It's such a wonderful, colorful world to inhabit, and all the characters are lively and oozing with personality (no Sludge-o-Matic pun intended). I could spend hours just walking around talking to characters and not even think about solving any puzzles.

    What's the one game you'd boot up to just relax with?

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    Games with multiple paths/solutions

    One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have only one straight solution), I am truly fascinated by the games that play up the "interactive" part of the medium.

    While games like Indiana Jones and the Fate of Atlantis and Westwood's Blade Runner games did a bang-up job of giving us ample replayability value, I feel nothing comes close to the sheer mind-bogglingly malleable story of Tex Murphy: The Pandora Directive. How they managed to cram all that game content onto "just" 6 CDs is beyond me.

    And what I truly love about it is that it's not just a case of "pick your path," like in Fate of Atlantis, but that the game keeps track of how you respond to NPCs and shapes the story accordingly. If you're kind and generous to people, you get put on the good path. If you're an opportunistic dick, you get sent on the bad path. And if you wibble-wobble between the two, you get sent on the middle-road path. And each path has multiple endings of its own!

    What are some of your favorite games that let you experience the story in multiple ways?

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    What's an adventure game soundtrack that lives rent free in your head?

    I mean, obviously I'm biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!

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    Self-promo thread for content creators!

    Do you have a YouTube or Twitch channel about adventure games? Do you run a blog? Maybe a Discord server? Do you post interesting things about adventure games someplace I can't think of right now because hot damn there are a lot of social media right now?

    Drop us a link and a description of your content and let's check out your stuff!

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    Self-promo thread for adventure devs!

    Are you a developer working on (or have worked on) an adventure game? Drop us a description and a link in this thread! Let's see those hidden gems.

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    What's an underrated classic you feel more people should know about?

    Loom may not exactly be obscure by any standard, but I don't see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells to interact with the environment...

    Of course, you'll want to play the original floppy version to get the full story; the CD-ROM version had its dialogue heavily truncated to fit onto the CD.

    What's your pick?

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    What game got you into adventure games?

    Here, I'll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host's computer so I'd stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me...

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    Welcome to the new adventure game community!

    Why does this exist, you may ask? Well, because I was looking around for communities to join, and all of the gaming communities were about games I don't play. 😅

    So come in, young and old alike, and talk about your favorite adventure games — past, present, or future. Make yourselves at home.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SQ
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