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Esse Joghurt und gucke YouTube Videos
Crazy how almost all of them are 2019 or later. Only a few outliers in 2013 and 2016
They could also try supporting Vulkan lol
I think it should be more akin to something like email. There is no one entity that controls all emails. It's lots of independant servers and clients able to communicate with each other.
Honestly might not be such a bad idea. Unity is built on .Net, which Microsoft also owns. The teams could work together to get Unity modernized and cleaned up, and I bet developers would trust Microsoft more than Unity (Consider that Microsoft also owns VS Code, Github, npm and more that tons of devs frequently use)
I would love adaptive triggers like the PS5 controller
Guacamelee! 2 MW3YY-KQRTI-NV4DB
Sadly I'm unable to send a DM to people from different instances, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Sadly I can't send a DM to people from different instances, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Sniper Elite 3 M2J6I-A5XGX-QAE72
Sadly I can't send a DM to people from different instances, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Sadly I can't send people from different instances a DM, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Fallout 76 QMZRK-ERCM4-MWQJL
Sadly I can't send people from different instances a DM, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Sadly I can't send people from different instances a DM, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up
Hmm seems I can't send a direct message to someone from another instance, do you have another way I could contact you or would you be ok if I just post the key as a comment and hope nobody else snatches it up first?
I have a ton of unclaimed games collecting dust in my Humble Bundle account, either games I already own or have no interest in. So instead, I'm giving them all away here.
Just comment the name of the game you want from the list below and I'll PM you the Steam key. First come first served.
EDIT: Seems like I can only send PMs to people who have their account here on kbin.social. For people from lemmy instances you'll have to let me know what your Steam or Discord account is so I can contact you there.
Claimed games will be striked out, but depending on how fast people claim games I might be lagging behind, so bear with me.
Games:
- 2064: Read Only Memories
- \>observer\_
Aliens: Fireteam Elite- Ashes of the Singularity Escalation
BATTLETECH- Bad North: Jotunn Edition
Borderlands 3Chivalry 2- Cook, Serve, Delicious!
- Cook, Serve, Delicious! 2!!
Cook, Serve, Delicious! 3Crash Bandicoot N. Sane TrilogyDay of the TentacleEncasedEndless Space 2FalloutFallout 76Galactic Civilizations III- Getting Over It with Bennett Foddy
Graveyard KeeperGuacamelee! 2Hellpoint- Iris and the Giant
Just Cause 3Kingdoms of Amalur: Re-Reckoning- Lara Croft GO
MORDHAUManeaterMiddle-earth: Shadow of WarMini MetroMonster PromMonster Prom 2: Monster CampMoonlighter- Mr. Shifty
Nuclear ThroneONE PIECE BURNING BLOOD- Orwell: Keeping an Eye On You
Outlast 2OvercookedParadise KillerPer Aspera- Planet Alpha
Q.U.B.E. 2Quantum BreakRUINERResident Evil 5 Gold EditionRoad RedemptionSTRAFE: Millennium EditionSUPERHOT: MIND CONTROL DELETEShenmue I & IISlay the SpireSleeping DogsSniper Elite 3Sonic Mania- Splasher
Street Fighter VSundered- Surviving Mars
TacomaThe Henry Stickmin CollectionThe Long DarkThe Stanley ParableThe SurvivalistsThronebreaker: The Witcher TalesTomb RaiderTribes of MidgardTwo Point HospitalValkyria Chronicles 4VaneWandersongWizard of Legend- World of Goo
Worms W.M.DYakuza 3 Remastered
I think they should add some eplanation to each "Verified" status game, giving some insight as to what performance to expect. Games that run at a stable 60fps deserve to be separated from games that only just run at 30. At least make separate "Verified (60fps)" and "Verified (30fps)" tags.
Originally posted this elsewhere as a comment but I figured I'd make it its own post. Here are my impressions of five demos I've played:
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You're a little kitty, lost in a big city. If you think "But Stray released just last year!", this game is quite different in two core aspects: The tone is much more comedic and light hearted, as will be immediately apparent when you start the game and the intro cutscene and its cartoon physics set the stage for how you got lost in the first place. Secondly, where Stray's gameplay pretty much exclusively consists of walking up to a thing and pressing whatever contextual button prompt pops up, Little Kitty is controlled much more "manually" and you have to aim your jumps, bat things off of high ledges and sneak up on pesky birds yourself. The demo is pretty short, but still gives a good idea of how it'll be like to navigate the eponymous Big City through the eyes of a cat.
This has all the makings of a chill and casual game, but it remains to be seen how the gameplay evolves in later stages of the game and how long it'll be.
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Remember those flash games where you ride a motorcycle and have to manually balance the bike by tilting it forward and backwards? What if you also had a gun and it was a metroidvania? You play as an anthropomorphic dog named Laika who's tribe is under attack by a hostile faction of birds, and you fight them off with your trusty motorcycle in fast one-hit kill combat. One thing I found pretty weird is that you only have two bullets before you need to reload, and to reload you need to perform a backflip. I guess this is supposed you keep you moving instead of sitting still and sniping enemies at the edge of your screen, but many times I've found myself frustrated that I needed to go out of my way to find some kind of ramp to jump off of, just to turn back around so I could progress through the next set of enemies with my now loaded gun. Maybe I'm just bad at the game though lol. The presentation is pretty bloody and gory, but I dig the Mad Max + occult tribe aesthetic overall. I also liked what I saw of the writing, with Laika trying to balance with what's necessary for her tribe and trying to care for her daughter, who herself has witnessed some traumatic stuff.
I liked some parts of this game, but others didn't quite click with me. This game could be good, but I can also just as easily see it becoming more frustrating than fun.
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Dontnod have decided that instead of creating another walking simulator, they wanted to create a climbing simulator! Fortunately, this is not the Uncharted climbing we've probably all experienced at some point, and there's a surprising amount of depth to the mechanics. You control both your hands individually, you can use your rope to hang and swing, and you have to manage your stamina during the longer stretches. While the slice that is playable in the demo is still relatively easy, I can definitely see these mechanics being used in interesting ways to create more difficult stretches later down the line. Unlike any other game from Dontnod, there is not a single line of spoken dialogue in this game (at least in the demo), however there are some readable notes scattered around. The presentation is still strong though thanks to fantastic animations for your character and highly detailed sounds for every step on every surface, and how they reverberate through the environment. Said environments also look great thanks to excellent use of global illumination (I believe the game runs of UE5 but I'm not 100% on that)
It's a pretty unique game and I'm totally down for more.
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This game heavily leans into the fight scenes of 90s comedy action movies with an acrobatic main character overcoming big groups of enemies, and the aesthetics of swashbuckling adventures like the three musketeers or zorro. You engage in sword duels with parrying and dodging, you move around the environment to kick boxes into enemies, or kick enemies off ledges, and throw buckets on their heads. The playable portion in the demo is unfortunately rather short and basically just an extended tutorial, and while the mechanics are fun they also feel rather one-dimensional. The game needs more variety in interactable objects instead of just the same excact wooden crate repeated over and over again. There are also parkour section in between combat arenas, but absolutely no ways to incorporate parkour into your combat, which is another huge missed opportunity imo.
This still has the potential to be great, but for that the combat system needs to evolve beyond what's available in the demo.
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I'll keep this one short since this is easily the most popular demo of the whole event and there are already plenty of opinions out there. This game is an unashamed souls clone, but a damn good souls clone. It does still have some original ideas, like the way the blocking and parrying works or how your weapons consist of two parts, a blade and a hilt, which can be modified individually. It's also a surprisingly long demo, after over three hours I still haven't seen the end of it. Overall, this demo left a very strong impression and changed my opinion of the game from "ehh" to "I'll probably buy this on release day"
The Hack & Slash ARPG developed by BKOM based on the Abomination Vaults adventure path is now 100% funded on Kickstarter
Paizo has confirmed that the Centaur and Minotaur ancestries in the upcoming Howl of the Wild book will be large size by default, with a heritage each that make them medium.
Now thematically, I think that makes sense, 5e's ponytaurs always seemed like a cop-out. However mechanically, large size has the benifits that it allows you to reach more squares, even without additional reach, and makes it impossible for small creatures to grapple you. So I'm wondering if that's powerful enough to require some kind of downside to balance it out.
What do ya'll think?
After announcing the release date for Overwatch 2: Invasion over the weekend, Blizzard has no confirmed you'll have to pay for the new PvE content.
![Overwatch 2 is charging you for the PvE it didn't cancel](https://lemmy.blahaj.zone/pictrs/image/zBYCBs4o4U.jpg?format=webp&thumbnail=256)
After announcing the release date for Overwatch 2: Invasion over the weekend, Blizzard has now confirmed you'll have to pay for the new PvE content.