similar to the word of mouth post, what game did you not expect much from but loved it?
Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn't exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.
This would allow for using the same map for both modes, so lower system resources, it's just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.
That does sound promising and does raise it a little on my list. It's defo better than nothing.
Yea, but I'm still not interested in spending money on a game without PvE modes. If it requires me to enter a PvP area, I'm not interested regardless of the amount of time I can spend in PvE only areas.
Honestly, I liked how runescape did PvP areas, you didn't have to enter them, you could obtain the material via other means like the grand exchange. This is a good way of doing a PvPvE without hindering your PvE audience. How dune did it was more of a slap to the face, since its a small area thats shared with everyone that wants PvE and PvP, requires entering PvP areas to get to and has a limited resource so on congested servers it's a big nuisance. it felt like more of a "this can say we tried" than an actual implementation.
this might be my next project. I need uptime management for my services, my VPN likes to randomly kill itself.
Yea, that was what I had found during research, end game stuff locked behind a PvP gameplay with a small section that can technically be done in PvE but has a long cooldown and requires going into PvP areas to get to.
They don't /have/ to, but I will say if they don't it removes any chance of me ever buying it.
I was up and ready to buy Dune launch week, but then I noticed there was no full PVE mode and I had no way of creating a PVE environment by self hosting or by other means. This blew all interest I had in the game.
To me it makes logic sense that a studio that offers a PvPvE should offer a PvE experience as well. The framework is basically already there, and in some cases won't even require more resources to do. In the case of Dune they could easily have made PvE use the same servers, but have players marked as PvE invisible to other players not in the party, or give them a ghost effect to people not in PvE mode so they know not to try and fight them.
Any studio in my eyes refusing to acknowledge the casual non-pvp group are just throwing money away. I have easily dumped 100$ into both Ark SE and minecraft with how many times i've purchased them for different platforms, and these are just the ones I can think of off the top of my head. I would have never have bought either if they lacked the ability to go PvE only.
Thank you for this post. I just went and checked on my grandfathers PC since he updated to 11 two weeks ago due to the update window closing.
Bitlocker wasn't enabled on it, however I did find that during the migration it converted him automatically to a Microsoft account instead of a Local account, which was a leftover artifact from when he was using 365 through his old job. We didn't have access to the password to that account, so we reset it, unfroze the account and set up recovery options.
Obligatory screw you Microsoft. At least verify that the MS account isn't frozen/in lockout status before forcing a computer onto it. If this system had failed in the last 2 weeks it would have been a huge hassle to try to get access to his files again (MS accounts use one drive by default which is a whole different complaint)
I haven't used a guide aside from the official getting started with syncthing page.
It should be similar to these steps though, I'll use your desktop as the origin device.
- install syncthing on all devices you want to be syncing with
- on your desktop syncthing page, click "add remote device" and add the device ID of your phone(found on your phones syncthing app), you can also add any other device you want to have communications with (you will need to approve this action on the phone as well so be on the lookout for a notification)
- make a backup of your current keepass file just in case these steps shouldn't cause files to change but, since the end goal is syncing two devices that you have mentioned have differences with files with the same name better safe than sorry
- create a keepass share on one of the devices (the folder path of this file should be wherever your keepass file is stored on your device. If this file is in a folder with a bunch of other files, you may want to move the file to it's own subfolder or you will end up sharing all of the files in that path)
- under file versioning chose what type of file version control you want. I prefer staggered since it when a remote device changes the file it moves the old file to a folder, and then deletes them according to the settings
- at this point you should double check the name of your mobile devices keepass file name, if its the same as the name of the db on the desktop, you should rename it prior to continuing. Keepass should be able to detect a file conflict and rename it on it's own but, better safe than sorry.
- share the folder with the device you want to sync it(your phone in this case)
- Your phone should get a notification that a device wants to share something with it. Approve it, be careful not to clear it because it's a pain in the butt to get that notification back if you accidentally deny or swipe it away, the mobile app isn't /amazing/ with it's UI (but it has gotten better)
- once approved configure it to where you wanted the file to be on your mobile device.
- You should be done at this point. Syncthing should be automatically syncing the keepass files between the two
Some things you may want to keep into consideration. Syncthing only operates when there are two devices or more that are online. I would recommend if you are getting into self hosting a server, having the server be the middle man. If you end up going that route these steps stay more or less the same, it's just instead of sharing with the phone, its sharing with the server, and then moving to the server syncthing page and sharing with the mobile. This makes it so both devices use the server instead of trying to connect to each other. Additionally, if you do go that route, I recommend setting your remote devices on the server's syncthing instance to "auto approve" this makes it so when you share a folder to the server from one of your devices, it automatically approves and makes a share using the name of the folder shared in the syncthing's data directory. (ex. if your folder was named documents and you shared it to the server, it would create a share named "documents" in where-ever you have it configured to store data). You would still need to login to the server instance in the case of sharing said files to /another/ device, but if your intent was to only create a backup of a folder to the server, then it removes a step.
Another benefit that using the server middleman approach is that if you ever have to change a device later on down the road, you are only having to add 1 remote device to the server instance, instead of having to add your new device onto every syncthing that needs access to that device.
Additionally, if you already have the built in structure but it isn't seeming like it is working, some standard troubleshooting steps I've found helpful:
- if trying to share between devices, make sure that there is at least two devices that are connected as remote devices active in order to sync
- If above is true, make sure the folder ID's are the same between both devices. that is how syncthing detects folders that should be sync'd
- If also true, make sure the devices are being seen as online in remote devices. If it isn't showing as online, the connection is being blocked somewhere, verify you don't have a firewall or router blocking it somewhere.
it's missing the third panel: My jacket is in my locked house because I forgot it before closing the door - Panik
This is actually one of the most accurate descriptions for the ADD part of ADHD I've seen yet. You hear everything but nothing at once, and you don't even realize it till you get prompted about something you are listening to and you notice you don't recall the last like 2 or 3 minutes period.
I fall into this category. Went Nvidia back in 16 when I built my gaming rig expecting that I would be using windows for awhile as gaming on Linux at that point wasn't the greatest still, ended up deciding to try out a 5700xt (yea piss poor decision i know) a few years later because I wanted to future proof if I decided to swap to linux. The 5700XT had the worst reliability I've ever seen in a graphics card driver wise, and eventually got so sick of it that I ended up going back to Nvidia with a 4070. Since then my life opened up more so I had the time to swap to Linux on my gaming rig, and here we are.
Technically I guess I could still put the 5700XT back in, and it would probably work better than being in my media server since Nvidia seems to have better isolation support in virtualized environments but, I haven't bothered doing so, mostly because getting the current card to work on my rig was a pain, and I don't feel like taking apart two machines to play hardware musical chairs.
Keepass is a great way of password management, I use keepass as well. I also use syncthing to sync my password database across all devices and then I have the server acting as the "always on" device so I have access to all passwords at all times. Works amazing because syncthing can also be setup so when a file is modified by another device, it makes a backup of the original file and moves it to a dedicated folder (with retention settings so you can have them cleaned every so often). Life is so much easier.
For photo access you can look into immich, its a little more of an advanced setup but, I have immich looking at my photos folder in syncthing on the server, and using that location as the source. This allows me to use one directory for both photo hosting and backup/sync
if you have a VHS player buy a cheap digital VHS to USB converter. You can get them for like 15-20$ and they plug one end into composite cable and the other end into the USB port of a laptop, then you can digitize the tape.
You should probally do that sooner rather than later though, those tapes don't last forever and eventually they will degrade.
15% off a logitech device purchase for the complete removal of a 100$ smart switch. that's a slap to the face "Thank's for being a customer here's a coupon you can only use if you continue being a customer"
There's nothing here that can't be undone.
I firmly disagree. Anyone who doesn't actually know what framework is, will see them via a google search on the laptop in passing interest. Anyone who comes across a post like this when researching isn't going to continue further to see if they got better, just like people who make these posts aren't going to go back and change their comments saying otherwise.
Additionally, It's optimistic to say that they should vet projects before giving them money but, chances are this is going to just dissuade them from giving money to projects in the future.
But this is also assuming this actually takes off, Lemmy has been the only area I've even seen the complaints about framework
Many of them "use" them, as in have them enabled to allow for members of the community to post to them, and sometimes they might offer patch note releases for updates via the announcement system or major issue posts, but most of them don't actually provide support and assistance via them or even moderate them at times. Huge problem actors are inde studios but, even large producers have the issue. My latest one that I tried to post a bug report to is Phasmaphobia, which locks all support to their discord, but like most games don't do official support via the forums and the only support you may find is if someone in the community has a workaround or fix.
edit: for the heck of it ill look at the current top 20 and see which offer official community support.
- battlefield 6: skipped cause not released
- Counterstrike 2: Contains patch notes; No Support, support is via steam help and email
- steam deck (skipped cause hardware)
- Blue Protocol: Star Resonance: No Steam Support
- Little Nightmare 3: Skipped not released
- Digimon Story Time Stranger: No support, recommended to go through website
- Little nightmare 3 bundle (skipped not released)
- megabonk: contains patch notes, no forum support
- Wuthering Waves: Contains partial patch notes; No Forum Support
- dead by daylight: No forum support: contains link to bug report and issue official forums.
- Absolum: officially supports
- Arena Breakout: infinite: contains patch notes no support
- Call of Duty®: patch notes; no support
- Black Ops 6 DLC blackcell: Skipped as DLC
- Arc Raiders: Skipped not released
- Ghost of Tushima: patch notes; No Support; contains link to official support knowledge base
- Borderlands 4: patch notes; Major issue workarounds pinned but no official support
- marvel rivals: patch notes; no official support
- yooka-laylee owner discount: (bundle so skipped?)
- Sonic Racing: crossworlds: patch notes No official support, issue pinned to give location for support.
Method to detect support:
I clicked the game, went to the discussions, if it had patch notes i noted it, if it has a community support tab or bug fix tab or comments that have staff responses I considered it community support. Else I marked it as no support. If it had a clear area to get support I noted that
there was no sorta promised to delete, they stated in the press release, the actual age verification page and the FAQ page about age verification that the files were temporary... then apparently just didn't, as I highly doubt 1.5tb of photos are "recent" photos.
I'm glad that they added CloudStrike into that article, because it adds a whole extra level of incompetency in the software field. CS as a whole should have never happens in the first place if Microsoft properly enforced their stance they claim they had regarding driver security and the kernel.
The entire reason CS was able to create that systematic failure was because they were(still are?) abusing the system MS has in place to be able to sign kernel level drivers. The process dodges MS review for the driver by using a standalone driver that then live patches instead of requiring every update to be reviewed and certified. This type of system allowed for a live update that directly modified the kernel via the already certified driver. Remote injection of un-certified code should never have been allowed to be injected into a secure location in the first place. It was a failure on every level for both MS and CS.
I refuse to join any of these in protest, and when I can't submit bug reports via public forums I will rate the negatively.
I am firmly against using closed chat platforms such as discord for informational and support.
Years down the road obscure issues with the game are going to be unavailable either due to the server being abandoned or inability to look for issues soley due to everything being on discord now. I refuse to take part in it.
I'm only in one discord that is based off a game, and that is satisfactory exclusively because I was in the alpha program so It seemed right that I joined the main discord after the alpha ended.
Honestly this is one of the few cases where I wish steam would step in and say "games on the platform must have support on the platform"
Minecraft.
I usually hate creative builder games with a passion, I joined fairly early in the alpha process and fell in love with the blocky design.
Then when i thought the game couldn't get more engaging, forge was released for it and mods started being made and it opened a whole new universe that I'm /still/ playing today.