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Share your favourite quotes and thoughts about Discworld
  • "The intelligence of that creature known as a crowd is the square root of the number of people in it."

    GNU PTERRY

  • 1920s Call of Cthulhu Music recommendations
  • Some great stuff here, thanks for the recommendation!

  • 1920s Call of Cthulhu Music recommendations
  • Great idea, gotta look into those and see if I can find smth fitting, thank you!

  • 1920s Call of Cthulhu Music recommendations
  • Thank you for the tips, will check those out!

  • What have you played this week? (08/07 - 15/07)
  • Played in a very fun 2E Kingmaker game. Which was mostly dealing with the death of a character last session and some other roleplay things.

    Also GMed more of my Traveller game; a great Pirates of Drinax campaign. Also ran the first session of our Call of Cthulhu "Horror on the Orient Express" campaign; which everybody survived, always a nice start to a CoC game. Plus, the 14 year old street urchin shooting down a zombie was great fun.

  • DnD homebrewing and campaign designing
  • I'd recommend checking out the AD&D 2E Planescape campaign setting specifically. It's basically THE "alignment matters" setting in D&D history, and just great fun in general imo.

  • GM executive expects FIA decision soon on Andretti Cadillac's Formula One bid
  • Really excited to the F1 grid hopefully growing a bit again with proper entries. Andretti and Hitech are the two candidates I see having the best chance in being there longterm, and maybe being competitive.

  • Retreat is a viable option in TTRPGs
  • My group just had to retreat in our last 2E session yesterday. Got ambushed at night, horrible player rolls, plus our GM rolled max damage 90% of the time. After two rounds we had to run and leave the fighter to die to avoid a TPK.

  • Are you still enjoying F1 this season?
  • When it comes to who wins the race, sure, it's fairly boring. I just focus on the midfield, and my personal favorite Albon. Watching it with that mindset makes it a lot more interesting in my mind.

    Been watching F1 since the early Schumacher years, so one driver/team dominating all years long is nothing new. At least the field as a whole is a lot closer than it has been in those days. No more people getting lapped 4-5 times, and a genuine battle in the midfield. Could it be more exciting, sure, but phases of dominance is pretty much how F1 works these days. I hope the cost-cap will change that going forward a bit more. And stuff like Aston/Alonso just surprising everybody with their amazing performance still makes for a great story and races.

  • How do I get my players to read the rules?
  • For a quick one-shot to test out the system, most of my players will just skim the rules, and that'll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.

    I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don't know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we're playing.

    You don't need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn't happened to me yet, all my players are very good at picking up new systems.

  • City Streets Battlemap

    Another map I made for my Traveller Campaign. Combination of a base map made in Dungeon Painter Studio and a bunch of assets from the FGU store.

    This was made to represent an attack of the characters on a military outpost/missile silo in the "slum" part of town

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    Vault Entrance

    Just a quick little map I put together for my "Pirates of Drinax" Traveller Campaign. Entrance to an old Sindalian Vault with a small settlement outside.

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    2e players and GMs, tell me about your campaigns!
  • Normally I'm the forever GM and ran 2 and a bit 1E APs; but I'm playing in a Kingmaker game atm. We barely started and just leveled up to L2, but it's already great fun. Last combat encounter, a small bandit camp, my Swashbuckler/Wrestler just had the most incredible luck and basically 1-hit killed everything he touched. Sentry up a tree? Just athletics up the tree and dropkick the bandits sternum through his spine. Another 3 bandits met similarly brutal demises.

  • Types of damage when destroying stone
  • You could give it some slashing/piercing resistance. But I'd argue that is too much. Hardness 7 will make destroying the thing already pretty difficult. And unless this happens during a combat encounter/ some kind of time crunch, it really doesn't matter at all. It will just take longer. I wouldn't even let the players make the rolls, just decide it takes X minutes and move on.

  • ParanoidAndroid ParanoidAndroid @lemmy.world

    Forever-GM, Punk, Anarchist, GNU Terry Pratchett

    Posts 3
    Comments 13