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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
Posts
23
Comments
227
Joined
7 mo. ago

  • It’s a matter of opinion of course, but to me Picard 1/2 suffers the same malady as S31: “all we need is a big star to sell our franchise”

    Season 3 felt to me like the owners of the franchise desperately trying to salvage the final season from Patrick Stewart’s meddling.

    As for Kirk’s stories you’re right he’s done if not already overdone, at least as a main character. Who knows how he may work as a supporting character 🤷‍♀️

  • We know Riker plays for keeps; Quark owes him platinum and tried to foist gift cards on him for payment.

    We know the TNG poker games would also raise the stakes; Crusher challenges Riker, LaForge, and Worf to bet shaving their beards that one time.

    We know that gambling lingo is still commonplace, even though Mariner doesnt know other slang from our era (eg what a pinup poster is)

    I want to say that gambling never left and it makes me realize we're sorely missing a proper heist episode. With Quark 👌

    Edit: I am mistaken, I forgot about Moogie

  • If Kirk is going to come back, it has to mean something. It has to be the show. But I was so impressed by this writer, so I said let's talk after I'm done in Vancouver.

    He had me in the first half, but thankfully this doesn't sound like another vanity project ala Picard S1/S2 🤞

  • Just looking down every time and thinking “can I go there?” felt great.

    Start going down a random well in Leyndell, follow down into Subterranean Shunning Grounds, past the hidden wall in the Cathedral of the Forsaken, past the hidden wall in the Frenzied Flame Proscription, down into Deeproot Depths and the Nameless Eternal City, ride the stone coffin to Ansel River Main and finally get a glimpse the Lake of Rot which restarts the cycle 👌

  • I wish the best for those legally compelled by their HOA to maintain a colony of unwanted plants.

    Maybe one day sanity will return to their regime and they'll be able to grow tomatoes and other peasantries like the rest of us.

  • I appreciate the transparency, but fucking hell, are we pariahs?

    Recently I wanted to make a comment, but I wasn't logged in (I clicked a link that took me to a different instance and did not realize it).

    I came back here , searched for the community, I sort by new to find the post... and it's gone.

    The irony is that I wanted to reply to some guy dunking on how our instance is a ghost town (was gonna reply with a pic of the Q Continum and joke that not all ghost towns are as they seem)

    But since that moment a few days ago I am noticing it constantly.

    Sucks feeling like Ro and LaForge being out of phase with the enterprise majority of the fediverse. It's really taken the wind out of my sails the last few days.

    Crestfallen rant aside, I'm a coder by day I would like to know if I can offer any generic technical help (I don't know lemmy, but maybe I can help debug the issue 🤷‍♀️)

    Again thanks, sorry if I'm coming off angry I'm just disappointed and using your comment to get it out.

  • Buffertime episode was the one where I became hooked.

    The show consistently delivered until the very end, at least for me.

    My only petty gripe is when I recently rewatched an episode: Riker comments about seeing Archer and the gang in the holodeck and now that I've seen ENT...I don't want to be reminded of the finale. I told you it was petty!

    5 seasons and a movie, make it so!

  • Here's somethings I found along the way you may or may not find helpful:

    Phase 1:

    • Once you get the dodge timing for his spinning missile dive, it leaves a perfect windows for a jumbo DLC rot pot which usually triggers rot immediately (depends on your arcane and if multi-player I think).
    • When he does the blood flame sword attack, just circle behind him while walking (if you're already in melee range)

    Phase 2:

    • The timing is tight, but if you dodge the thousand-year-voyage-hug responsively enough it leaves another window for a pot. I prefer frost pots in phase 2.
    • If you're just gonna block the orbital lasers you have enough time to throw another frost pot if you're already in range.
    • The meter strike is the most volatile aspect of the fight, I learned to save my wondrous physick for this moment to ensure I survive. If you went rot in phase 1 and frost in phase 2, switching back to rot after this attack helps burn him down.