Kia makes the Niro, not Nissan.
2018 was a serious drought, this was not, as is pretty much stated in the article as well. Also, I think your definition of "a few" is very different than mine.
That being said, I am in no way a climate change denier. I'm fully aware that the planet is going to shit. I just thought the timing was pretty funny.
I live in Denmark. We got a drought warning from our water supply company about three weeks ago I think it was. Since then there has been rain in varying amounts pretty much every single day.
I'm 41 years old. I had my first daughter 3 years ago, and kid number 2 is arriving in February. (It took me a while to get my life together enough, that I was ready for kids)
I fully understand, why you wouldn't want an infant at that age. 🤣
It's the player character
I believe Ruud has stated elsewhere (on Mastodon or whatever it is called) that they won't do anything preemptively, but they're keeping a close eye on what Meta does.
I had a few crashes, but nothing major. But yeah I've heard others had some trouble with it.
I had a lot of fun with it, and in general it seems to be reviewed pretty highly. If you love the game, I say go for it.
I'll be grinding out the last Altars of Lilith, and renown in general, in Diablo 4.
You're not my mom, you can't tell me what to do!
Someone got a Harlequin Crest (sp?) in one of them. Apparantly the issue (and the reason they've disabled them) is that Barbs (and one more class I can't remember right now) have no unique helms other than the super rares. So when the RNG Gods decides a barb should get a unique helm, the only option is the Harlequin, which means the droprate is suddenly way higher than intended.
We will continually update this article with all patches the development team implements for Diablo IV.
![Diablo IV Patch Notes](https://lemmy.blahaj.zone/pictrs/image/FRjB2nVy7B.png?format=webp&thumbnail=256)
Mostly just bug fixes and minor adjustments. No nerfs or buffs that I could see. Helltide chests being able to drop uniques is a welcome change though. Full list below:
Bug Fixes
Gameplay
- Fixed an issue where the damage multiplier for Enhanced Frozen Orb wasn't applying correctly.
- Fixed an issue where enemies with the Vortex affix would deal damage through Immunity.
- Fixed an issue where the Elixir of Expertise was reducing resource cost by 10% instead of the displayed 20% value.
- Fixed an issue where the damage bonus from the Paragon Subdue Glyph would be applied to any target instead of only Vulnerable targets.
- Fixed an issue where the Barbarian's Whirlwind ability would briefly stop channeling when a Cooldown skill was cast while using it.
- Fixed an issue where the guaranteed Overpower buff from the Barbarian’s Earthstriker's Aspect would be consumed upon gaining any other buff.
- Fixed an issue where the player character would freeze when using the Rogue’s Shadow Step skill if used outside the range of your intended target.
- Fixed an issue where the player could not rotate when casting a Channeled Skill if using a one-hand weapon with no off-hand item equipped.
- Fixed an issue where the Cursed Scrolls in Fields of Hatred had a lower cooldown than the displayed 5-minute cooldown.
- Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.
- Fixed an issue where the Necromancer’s Shadow Mages weren’t applying extra shadow damage through the Shadowblight Key Passive.
- Fixed an issue where Cheat Death effects would not trigger if you died while mounted.
Quests and Dungeons
- Fixed an issue where a traversal wouldn't appear during the The Blind Eye quest, blocking progression.
- Fixed an issue where the Mother's Judgement enemy would spawn before the player entered the encounter during the Whispers from the Past quest.
- Fixed multiple issues where Quest progress would be blocked if the player used a Town Portal during specific sequences.
- Fixed various other issues that prevented progression for multiple Quests.
- Fixed an issue where the Forgotten Depths dungeon had one fewer prisoner to release than intended.
- Fixed an issue where teleporting to Wejinhani during the Witch of the Wastes quest would force the player to drop the Vial of Quicksilver, despite the town being an allowed area for the quest.
- Fixed an issue where the Cultist's Refuge, Howling Warren and Luban’s Rest dungeons couldn't be completed if the Butcher appeared and was not killed.
- Fixed an issue where Treasure Goblins slain in a Nightmare Dungeon with the Death Pulse Affix would deal significantly more damage than intended with its post-death explosion.
- Fixed an issue where the Mirage quest couldn't properly be completed. UI
- Fixed an issue where the QR code used for account linking on console was improperly sized, which made scanning it difficult.
- Fixed an issue where the Imprint cost for Legendary Aspects would be inaccurately displayed.
- Fixed an issue where players on Console would be unable to navigate the Shop after using the Buy More Platinum button.
- Fixed an issue where the Upgrade Glyph tab wouldn't close after moving away from the Awakened Glyphstone.
- Fixed an issue where a Skill unlocked by item contribution did not have an Assign Skill button in its tooltip.
- Fixed an issue where trading a partial stack while playing with a controller would display a full stack in the tooltip.
- Fixed an issue where the Weekly Reward Cache for defeating a World Boss would display as available if there was an active Whisper for defeating the boss, even when the Cache had already been claimed previously.
Miscellaneous
- Fixed an issue where the NPC Arlo couldn't be interacted with.
- Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.
- Fixed an issue where the cost of the Sturdy Saddle Cosmetic from the Stable Vendor would scale with the player character's Level.
- Fixed an issue where players could lure the Seething Abomination boss in the Alzuuda Fields of Hatred zone to a location where they could damage it, but it couldn't damage them.
- Fixed an issue where Mount Cosmetics would not properly display if applied while actively mounted.
- Fixed an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving for players in Local Co-Op.
- Fixed an issue where the player and NPC would disappear during a dialogue sequence if the player was actively under the effect of a Conduit shrine. (Demonic trickery strikes again!)
- Various Localization fixes.
- Various other interface and accessibility Improvements.
- Further stability, performance, and visual improvements across all platforms.
- Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.
Gameplay Adjustments
- Helltide chests can now drop Unique items.
- The bosses Vhenard, Brol, and Cyhrach have had their health pools and damage output reduced.
- The cap for crafting materials has been increased from 9999 to 99999.
Subbed, and looking forward to hopefully help grow the community.
This is the best I could get.
Great shot! I've only ever been to San Francisco once (I'm from Europe). Me and my dad were there for 4 days, and the whole time the bridge was completely enveloped in fog.
It's honestly mind-boggling how Ferrari keep constantly making these mistakes and horrible strategy decisions. I feel bad for LeClerc, he deserves better.