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Hello,
This is Project Moon.
The new Client update(1.51.1) with the urgent bug fixes for the Client version 1.51.0 has been deployed to each respective store.
You can download the Client updates via each platform store and confirm that the update was successful by checking the bottom right corner of the screen. It should say Version 1.51.1.
Please note that continuing with the 1.51.0 version without updating it with the latest Client will cause the following issues.
Version 1.51.0 will become inaccessible after July 5th (FRI), 18:00 (KST).
※ Please note that the deployment time may vary depending on your time zone.
If the platform store does not show that the update is available, then please confirm again later.
[Version 1.51.1 Changelog]
- Fixed an issue where, in Refraction Railway Line 4 Section 1 Wave 1, if an enemy spawned mid-Encounter is killed by the "Burn" effect, the game softlocks
- Fixed an issue where certain enemies in the Refraction Railway Line 4 play special Identity voicelines
- Fixed an issue where winning the final battle of Canto V Story Dungeon causes the game to softlock
- Fixed an issue where Stage 6-44 enemy pattern does not work as intended
We sincerely apologize for the inconvenience.
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Hello,
This is Project Moon.
The new Client(1.51.1) update with fixes for the issues identified in the 1.51.0 version updated July 4th (THU) 12:00 (KST) will be deployed.
This update will be deployed first on STEAM, and we will inform you via an additional notice after they pass the platform reviews.
Deployment ETA
- July 4th(THU), 23:00 (KST)
Version 1.51.1 Changelog
- Fixed an issue where, in Refraction Railway Line 4 Section 1 Wave 1, if an enemy spawned mid-Encounter is killed by the "Burn" effect, the game softlocks
- Fixed an issue where certain enemies in the Refraction Railway Line 4 plays special Identity voicelines
- Fixed an issue where winning the final battle of Canto V Story Dungeon causes the game to softlock
- Fixed an issue where Stage 6-44 enemy pattern does not work as intended
Version 1.51.0 & 1.51.1 Changelog (Universal between iOS, Android, and STEAM)
- An issue in Refraction Railway Line 4 where the E.G.O resource gain upon ally defeat doesn't work as written (this change does not require a client update; however, please note that additional in-game downloads will occur)
We sincerely apologize for the inconvenience.
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Hope your wish comes true =)
There are several lively mastodon instances dedicated to fandom, so this is far from the only Fediverse fandom space. Now if you're only speaking of the reddit-like part of fedi, then yes it's quieter.
Edit: and given how my message is not federating over to kbin, the tech issues of kbin are totally not solved x')
People are mad at this game from daring to /checks notes/ be a game, or so it seems each time I see what people are angry about >='(
Valid tbh. I tend to always forget that shield is a thing, so having some effect that interacts directly with it might help my memory lol
That could be an explanation, yeah. For now this E.G.O doesn't quite know what it's doing there but it'll find its place at some point I guess ^^
Somehow I wasn't expecting a Tremor E.G.O, even though we kinda had a hint with the Gift... x')
That's an interesting mechanic for sure! Not sure which ID I'd bring for Sinclair in a full Sinking team, though... I mean, I could bring back the mariachi but is it really worth it...?
/thinks back to their IRL art classes/ /also thinks back to art classes we've seen in the City/
No, I can't see a way this will end well. Which is probably a good thing to hit our enemies with! ='D
Made even better by the fact that upon meeting the Sinners for the first time you'd think he's one of the only stable ones, if not the most stable xD
Mental health via writing todolists, repressing one's feelings, dubious therapy and substance abuse. Yeah, given the worldbuilding, it tracks x')
Honestly at this point I'm waiting for them to make up their mind about how he works before trying him, because I'm already going bananas trying to track changes to the new Mirror Dungeon x') But I find it very fitting and also quite funny that Sinclair is officially the guinea pig for new ways of making IDs that are powerful because they have massive sanity problems x')
It's true that Yield My Flesh was drowning in Poise.
This ID already has S.Y.N.C. as her third skill, but I still agree that they should do it x')
Dev team: "So, Ryōshū, your next ID will be sink–"
Ryōshū: "S.Y.N.C.?"
Dev team: "Uh, no, sinking..."
Ryōshū: "S.Y.N.C."
Dev team: "... alright alright don't S.Y.N.C. us please."
Joke aside, I hope you get the IDs you need/want!
Agreed. When I saw the timing of the new Canto I thought to myself that doing an April Fools right in the middle of that would be awkward on all levels, and while last year's joke was without exaggeration the most fun I ever had with an April Fools I'm glad that Project Moon decided to not spread themselves thin nor break the mood they've worked to set up.
Thank you for your answer ♥
Trying to get kbin to see these let's go.
Trying to get kbin to see these let's go.
Trying to get kbin to see these let's go.
Trying to get kbin to see these let's go.