I can definitely do a mystery. The part I'm struggling with is the Victorian setting. That might end up as just flavoring because I don't know if i can find a way to get the feel right on one page
I know Stars Without Number came first, but I figured that with the context of fantasy games Worlds Without Number made sense to talk about first. Once I brought up Worlds Without Number I felt that Stars Without Number should be mentioned too
idc what anyone says, Blades in the Dark is not a PbtA game. It has like 2 things in common with PbtA systems
Also PbtA systems are great for a story focused games, but they're not exactly tactical and characters tend to be a little static. They focus on story pretty much to the exclusion of everything else. If you want story though go for it, they're great. I prefer more of a balance personally.
Worlds Without Number focuses on sandbox play and strikes a nice balance with story and combat. Stars Without Number is basically the Sci-fi version. Both are free with premium versions that have a bit of nice optional content, like more powerful options for heroic characters and Star Wars style space magic
Why would we change it though? We'd need to change way too much in order to do that. Just because the system started with fingers, doesn't mean fingers is where it is now
The Fertility and Health words can be surprisingly nasty in Godbound. Fertility comes with an end the bloodline ability and a cancer beam, and health comes with diseases and involuntary resurrection. Scary shit for such friendly sounding powers
I don't really mind the non-replacable batteries tbh. Water resistance is much harder when you need to design your phone with a removable battery.
I do want the SD card slots back though. I don't care about having two Sim cards, I want my enormous local storage that I can transfer in 8-10 seconds back
I've played a bit, it's a fun game and the characters are unique enough to give it some depth. There's even a pacifist character