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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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501
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2 yr. ago

  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel 'extra', the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it's simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.

  • I moved to a city where the office / recording studio of some YouTubers I was inspired by when I was a teenager are based. Whenever I'd walk by the plaza where their office was based, I'd keep an eye out for them.

  • Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it's more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

    Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it's totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

    Green flame blade is a very easy option to balance this scale, albeit via magic.

  • The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character's lives with immersion.

    For literally 20 years, I've barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

    Still, InZoi seeming to not simulate the lives of any of the other NPC's is a big loss. Even if you're not interacting with that part of the game, knowing it's there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and 'functioning' town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you'll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn't manage this but their later games clearly launched with this as their design's guiding light.

    I'm mostly interested in the game as a character creator and house builder, but that's because I don't expect any game to do a good job of what the article writer wishes for, The Sims included.

  • The main thing I've heard online is that it's a pro-europe movement, particularly in support or rearming the EU, particularly in response to current US actions.

    I was speaking to an Italian guy at the pub on the weekend and he said that's totally wrong and it's just protesting general government corruption. I don't know if he's more credible than the internet, being Italian is a big plus but being a man at the pub means it's likely wrong. Maybe there are protests for both.

  • SimCity getting absolutely annihilated from existence be releasing a corrupt flop of a game just before city skylines offered a much better base game out of the box is something I wish would happen more with games that singularly rule their subgenre (The Sims, I'm looking at you).

  • I wouldn't be surprised if basically every person with over 1k hours in a game isn't seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

    I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.

  • A few years ago in my home town (UK), some people were arrested for making cocaine in their bathroom, by recreating the climate of south America in their bathroom.

    It would be wildly impractical and very silly, but also a great experiment, to set up a coffee plant in your home, simulating the humidity, temperature, light and air pressure of high-altitude rainforests, just to have your own sustainable coffee.

    If locally sourced and sustainable are your goal, there are some amazing mushroom coffee alternatives that do taste like coffee, one of my local coffee shops offers it. But I also understand the tempting voice in our heads that makes us want to do it the hard way, and get the correct product from a 100% self sustained route.

  • This is what the US have encouraged Taiwan to do. Taiwan wanted to purchase a few incredibly expensive fighters and ship from the USA, but basically all war simulations just had China target these and secure a fast win. The USA instead encourage Taiwan to take the "porcupine" technique, spreading many small weapons, particularly handheld anti-aircraft type weaponry across the country. The plan is to make invasion too inconvenient. The flip side is that without a reliable way to show a display of strength, anywhere the larger aggressor does pick on (USA to UK China to Taiwan) can focus on one part of the country and reliably cause massive damage there.

  • I think being assertive and more socially active meaning you're more likely to be a bully is a bit of a myth. Although the cliché school or work bully may be assertive and socially active, there are many unpopular and awkward people who bully those around them, and it just goes unnoticed.

  • I got in to fasting on Reddit about 5 years ago, which was stupid but I was super overweight at the time, and young enough to be resilient. It's not something I'd recommend to others but I was blown away by how much safer it is than it's often portrayed to be.

    There was a whole tag on the subreddit for the "longer then jesus club". For the vast majority of people it's dangerous, but if you have the weight to lose, drink plenty of water and take salt, magnesium and potassium supplements, one month is fine. Humans, along with most animals, are surprisingly resilient to starvation, because of course we are.

    Although of course, if you don't have the weight to lose, it gets potentially deadly very quickly. This is why I'd not recommend it to anybody.

  • I'm on a GTX 980ti and my plan is to pick up a 4000 series, maybe a 4080 super, when the 6000 series is announced.

    To be fair, my 980ti has been amazing at punching unreasonably far above where it should.

  • I saw an announcement from Sega a couple of months ago saying that they're looking to return to their MO: Being the punkrock to Nintendo's mainstream pop. I think this is really the difference between Sega's Sonic Vs Paramount's Sonic. Paramount want to make a mainstream Sonic movie and mainstream mean filing off the rough edges.

    I don't think it's got anything to do with today's political landscape as much as the nature of all high budget cinema. Never mistake the film industry as anything but venture capitalism, with art being incidental and anarchic messaging being a facade and only existing for profit. Any for-profit art, particularly a $122 million cost piece of art, is going to only care about the most profitable choices.