If drop ships would drop them further away, I could see them being a menace, but when they drop right in front of you, a quick orbital strike or thermite is all it takes
The rockets are much slower moving and a lot easier to see compared to mortars, and a single orbital strike or thermite is all it takes to destroy them
Still is that good, I bring it as my tank eraser, or one thermite usually works too
My first guess would be some kind of hub area
a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves.
Sounds like the DSS will be able to move once it is complete, providing buffs/better stratagems to the planet it is orbiting would be cool.
All complete guesses and speculation, with extra hopium
Text:
Breaking: Today, after intense research, construction of the Democracy Space Station is ready to begin.
The DSS will be a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves. To achieve this, an orbital construction site must be secured. Two planets have large enough magnetospheres for safe construction: Gaellivare and Clasa. Both are under Automaton control. The final choice of which to liberate is left to the Helldivers.
During construction, the DSS will be extremely vulnerable to attack, so long-term defensibility is paramount. The DSS could change the course of the war. Its ultimate success or failure lies in the hands of our greatest heroes: the Helldivers.
I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.
The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.
I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.
Edit: Just noticed there’s a button to make the script editor a separate window, then pressing the script button always takes you to that window, that basically solves that issue
This would have been a great opportunity to bring in the much requested gas mortar
I loved the idea of this extension and used it for a few months, but ended up disabling it because it made YouTube take significantly longer to load a page on my daily laptop, which admittedly is pretty old.
cross-posted from: https://lemmy.world/post/19250721
> HCS Major SLC Twitch Drops - Next Weekend!
<p>2558. As Jul ‘Mdama’s Covenant grows stronger through acquisition of powerful Forerunner technology, one malfunctioning Promethean Knight discovers the last vestiges of its humanity.</p>
Im pretty sure they confirmed the commando being able to one shot factories as a bug when the commando was released, unfortunately
It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are...
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
<p>Relive the unforgettable battles of the fall of Reach in the new Firefight: Battle for Reach playlist, refreshing Halo Infinite’s Firefight experience. Become a champion of the Banished and acquire the Emissary armor from the new 20-tier Operation Pass, and get suited up for the Halo World Champi...
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Maps and screenshots here
One of the best extractions I’ve ever had was a level 9 bug mission where three divers had auto cannons, and two or three had auto cannon sentries, so I grabbed a backpack and acted as the loader for one diver while all five or six cannons blasted away at very close bug breaches, it would have made General Brasch proud
Whooollllleee lot of spartan points for the exchange. The Halloween op doesn't have anything Halloween themed except for the skull emblem kinda.
I have seen some speculation that the Champions operation might come with some remake of the breakout mode, but I wouldn't hold my breath.
“343 stopped pushing latest changes to the API a while ago, and things appearing now are usually much closer to release. The falcon is still listed and I believe it'll release sometime, though yeah, I don't know about the shotgun. It got removed from the API.”
https://x.com/surasia_/status/1826224133581263293?s=46&t=VGqOdxWDtLsShLYLikeioQ
https://youtooz.com/collections/halo
Not as cool as the Nerf Needler imo
Meet the world's first smart blaster in our epic collaboration with the legendary Halo franchise!
I’ll stick to my favorite of each of the original trilogy to keep this post from being a book.
CE: AotCR or Silent Carog, AotCR set the bar for levels which use every part of the Halo sandbox with big vehicle sections and tight corridors and Silent Cartog because I have so fond memories of playing the CE PC demo over and over again.
H2: Delta Halo for the same reasons as AotCR, plus ODSTs!
H3: The Covenant: AA wraith, Hornet Section, scorpion section, TWO Scarabs with so many ways to take them down. Awesome solo or in co-op.
It would be fun if they had a rare chance of appearing at POIs, I think that big objective with the black hole jetpacks was the most time for many players using a jetpack
This is going to be $20 at least
It feels like they’re doing the thing they did with H4 and H5 where they are testing features for the next game, such as late in H4 they had playlists which gave everyone thrusters and late in H5 they had playlists which got rid of a lot of the spartan abilities and just made it clamber and sprint only
Brittleness might be a concern, it will be for a costume piece
Thank you!
Oh also MP and Operator helmets are new as well!
Yep, bottom of the article says it should be improved
The only good thing to come out of the show was that marine that was super combined into mist, it was more lore accurate than the games or other media.
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