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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GA
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2 yr. ago

  • One is a physical collectable and the other is not. It's like comparing an NFT to a Funko pop, there is a reason the latter never took off. If you think digital goods have value as collectables, then surely you also think NFTs have value as collectables? (The current NFT market would state otherwise...)

  • Being able to resell digital games would completely fuck single player games. I imagine a handful of licenses would get sold at launch and then redistributed between people endlessly, until sales just bottom out completely when you can get a second-hand key for pennies. There would probably be a big shift towards games with lots of replay value like multiplayer or roguelikes.

  • Karma/subreddit systems incentivize posting inflammatory things for their insular communities to circle-jerk over. Nothing fuels the upvotes like righteous indignation. Spreading positivity doesn't give the short-term endorphin release that internet points give you.

  • Units sold is really only useful if comparing similar products. You wouldn't compare how many yachts are sold in a year vs how many toothpicks or sticks of gum, by the same logic it makes no sense to compare a $500 gaming console to a $2 indie game either. Steam sells a lot of different products, I mean how would you measure F2P games which are not even sold by unit in the first place? How about DLCs? Software licenses?

    And I would argue the info is useless anyway. All the list does is give you rough idea on what's making money on Steam, there are no specifics given. No one is using this data for anything serious.

  • I put off using Jellyfin for years because of comments like this. Finally made the switch three years ago and lo and behold... it's just a better Plex. More customizable, less intrusive and the syncplay actually works. There are a few issues client-side depending on your platform, but other than that I don't get the criticism.

  • Incorrect again.

    uh... ok. It really is that simple, I play games everyday on Linux and that is exactly how I've installed 100s of games, so I'm really not getting it... Are you talking about enabling Steam Play in the Steam settings or something?

    I don’t know. The “that’s the story of the time I tried to play games on Linux” indicates that I, and most every other user, doesn’t care enough to spend all day burrowing through search engines and support threads to figure out how to just make the thing work.

    I don't know why you are telling me this, I'm not the King of Linux or anything. Just thought I might help you with your problem, I don't know what I did for you to unload all this on me lol