Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow
FerretyFever0 @ FerretyFever0 @fedia.io Posts 1Comments 1,289Joined 7 mo. ago
FerretyFever0 @ FerretyFever0 @fedia.io
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I mean, it's not the fault of the artists, and I don't really think this is meant to hurt them at all. They wanted to pay for the work of artists, but I also think it's unreasonable to expect game studios to spend 50 times more than they were before, for, forgive me if I'm wrong, a worse product. Ai is obviously not preferable, and it's not what I'd choose in this scenario, but it's also better than feeding Monotype's greed.