open-source and light weight.
I have two monitors, but one of them is always off.
Hey, sorry for the inconvenience. I am applying the velocity using an impulse.
I have a Rigidbody3D, let's call it Bob, that has a linear velocity of Vector3.down.
This Rigidbody3D is on top of another Rigidbody3D, let's call it Alex, which is a regular Rigidbody3D. Both of them are on top of a StaticBody.
What happens is that Alex is going inside the StaticBody, but what I want is for both Rigidbodies to remain stationary.
How can I achieve this?
Wait, is the Fediverse API free. (Reddit api joke)
Start small, ask for help and most importantly have fun.
I don't know how or if it's a good idea, so that's why I'm asking you.
Maybe we could make an open-source game?
What does it mean?
It means that the community will have the opportunity to choose the game idea, mechanics, name, and more.
Anyone who wants to can contribute to the project with sounds, visuals, code, design, and so on.
0_0 Animating! I've never animated before. I've only thought about it, but I've never actually done it. Isn't it a very hard thing to do?
That's amazing! It's great to hear that you have been pursuing your passion for over 20 years. OMG, one year! I've only dreamed of reaching something like this. Good luck with your project, and thank you for your time.
That's in the same time funny, dark, sad and true.
MYYYYY EEEEEEEYYYYYYYYEEEEEEEESSSSSS
Just wondering if this community would be cool to game showcases, or if its focused more on the engine itself?
Damn, that's an interesting tip to give myself a reward if I deliver something new. I will definitely yoink that.
I've always dreamed about doing versioning for my projects. It's so cool to see your project progress from 0.0.0 alpha to 1.7.4 alpha (the best Minecraft version in my opinion).
Wishing you a productive prototyping session, and thanks for your time
Good luck on that, first time hearing about the Slay the Spire assets thingy it gave me hope. I will try it too thanks.
Damn. Get the good from the bad, happy to hear that it helped you.
I have only participated in one game jam in my life, and it was a fun experience. The game I created was buggy and looked like a child drew it, but in that moment, I felt the best I have ever felt.
I will give it another try.
Thanks for the help, and good luck with your next game jam.
Good luck with it, and don't forget to have fun!
I mostly get stuck with the visuals of the game. I've considered buying assets, but I'm one of those people who believe in creating everything in the game.
I enjoy modeling and drawing, but I'm just not as good as I would like to be.
https://docs.godotengine.org/en/stable/ The docs helped me a lot and still helping me.
And Godot community is vary supportive community so when I couldn't find something i just ask here or in the discord server https://discord.com/invite/4JBkykG .
Thanks you for your time.
I thought that it would never happen to me.
Thanks for the advice I will do it. How could I forget about my past shitty projects? LOL, why did I deleted them. Now, I will work on small and simple games and keep them for the future.
Thank you again, and have a good day :)
So my problem is that I can't stay committed to one project for more than a day.
It starts with "Wow, I have some idea", I create an empty project, work on it for a few hours, and then quit. I keep repeating this pattern.
I just want to finish something.