I guess I could but I'd still need to add playtime since steam doesn't let you review with 0 playtime.
Or Monitors which use AI to spot players, something which could be considered cheating but can't be detected other than being "too good" something that'll have a shit ton of false positives and can be defeated by losing occasionally.
I don't own the game but I would if I did. I don't have a windows machine to Idle it on that wouldn't be bogged down by this game so idling it to rack up a few hours to leave a review isn't exactly feasible.
I agree with this and I think it makes sense since mod actions are already public, they're sent to every single server out there and any server which enables them will reveal mod names, and allow searching by mod. So I think it's only natural to enable it to make ease of use better since it allows searching by the mod doing it in the modlog and lets you confirm whether it is a specific mod doing things. That can be useful for reporting but it can also just be useful for people just looking to avoid conflict. If @person@sh.itjust.works moderates several communities and is banning people for being gay and outing them in the modlog I might want to report them specifically for doing that, but someone else might just want to avoid touching any of the communities they are doing that in. Being able to know which person is doing the bans can help with that.
I strongly disagree with the idea that knowing who did it is only useful as a form of vigilante justice, it can be but the people looking to do this will do it anyway. It is better as a tool for users to help better report abusive behavior, or even just avoid conflicts with a specific moderator.
They know that people not caring or being aware of them isn't going to cut it, people who are aware of it and its impacts don't want it. And since it is publicly disclosed that it's there in the game, and there are lists and curators to make that more apparent, not knowing isn't likely to be something to last for long.
So it's only natural they'd want to try and improve their image, though this little stunt definitely did not help them.
Yeah there needs to be an effort to look for the problems, unfortunately the guy making fun of games because they suck and calling people "LGTVs" and making fun of queer people for "being woke" isn't a prime example of that, it's a prime example of someone pointing out that games are bad and sneaking in his hate of LGBTQ people into the videos.
We need to have an effort to critique and point out the real problems in why games are bad and AAA companies are making bad games, while also pointing out bad, biased, and hateful criticism that pushes a bigoted agenda.
I doubt they'll ever admit it, or even look into it.
This is the case, the problem isn't that there is racial diversity or LGBTQ people, it's that a lot of AAA games are just horribly made at this point. Unfortunately I've seen quite a lot of people who miss that point and just use this as an opportunity to drop bigoted dogwhistles, and talk badly about how "LGBTQ are ruining games", both being assholes and completely missing the point.
It was, I wanted to see if bans send a notification to the user. They do not unfortunately.
If the instance updated how come it still says 0.19.3 in the web client?
Cleared cookies and it's now showing the updated version number and version features.
It's also generally legal if you own the games on the console or physically and can dump them yourself (with the MIG dumper hardware). Of course though you don't actually have to do that, you can but you don't have to.
Their developer, Redline has a known history of mental illness, and he banned many people for having competing games in their library, leaving bad reviews, criticism, or just challenging him or calling out wrong or shady practices.
I advise you learn from your brother's mistake, keep a copy of them somewhere secure that your loved ones will be able to access when you're no longer around. If you desire to pass it down at least.
I bet the amount of games that are what most would consider fully compatible is much higher than the amount of green checkmark games (valve just doesn't have time to check every single game out there).
What I would consider falling in that category is full Xinput controller support, no keybinding necessary, and Fully functional under proton. Yes you can get other games working but that's the optimal conditions for normies to play the games without fiddling.
Functionality was never removed from PS2, they simply switched from a native PS1 IOP solution to replicating it in software via a PPC chip.
Not removed per say, they switched from using a Native IOP like the PS1's processor to replicating the functionality with a PPC chip, codenamed Deckard. The emulation isn't as good as original hardware, and PS2 games which used features of the IOP chip can have bugs as a result.
If you exclude shovel-ware games it's likely around that amount, maybe a bit more. There's a lot of shovelware on the Switch (usually paid ports of free mobile games that would've been driven by ads normally).
I see, that does make sense.
I actually recently realized that the Mini PC shown in the listing I posted is not the same Mini PC as the one I have, the one I have seems quite a bit more powerful and also does have Thunderbolt/USB 4.0 (never tried connecting an eGPU though), I've actually been using it to play games at higher settings that would otherwise struggle on the steam deck, yes it's not as good as something with a bigger and dedicated GPU but still really good. Though I realize this probably isn't typical of Mini PCs, at least not yet anyway.
Depending on their Desktop's architecture it might be required, arm systems do need to utilize CPU emulation to run programs made for x86-64. It's not usually as involved as emulation of a console platform but it's emulation no less.