Indeed, it fits the definition.
Thanks!
Another one with the mechanic mentioned here. I saw a talk about a game with that main mechanic, which is what inspired this post, but I cannot remember which game was :/.
Thanks for the suggestion.
it's turn based but everything moves when you do
That sounds like the game that made me ask this question. I saw it in a talk from the developer (GDC or something like that)... I don't remember the name :/.
Thanks for the suggestions.
Very interesting, thanks!
As with Shadow Tactics, it may be tile based, but in that case it tries to disguish itself as a more granular-movement system. The tiles are not visible.
Thanks for the suggestion!
Hehe, true. And technically some / most of the old game & watch handheld games.
Good one, I forgot about that mode in CDDA!
I did a quick search and found this video, it may be tile based, but in that case it tries to disguish itself as a more granular-movement system. The tiles are not visible.
For an example of the mechanic, see the EDIT on the post: Real Time Chess https://www.kfchess.com/
Thanks
I can't imagine a game that uses real-time movement and that is also gird based as they kinda go against each other design wise.
I agree that they seem contradictory, but they are not technically exclusive. See Real Time Chess: https://www.kfchess.com/
There are games with resal time and tile-based movement (Age of Empires 1, Warcraft 1), but all those I remember are not single character (à la roguelike).
Do you know any game in which you control a single character that has real-time and tile-based movement?
EDIT: I found one example: Real Time Chess https://www.kfchess.com/
Thanks!