I actually didn't know you could downgrade. Any pros/cons?
it says im on version 1.6.1170.0.8. I have the Improved Alternate Conv Cam AE installed, Smooth Cam AE through the FOMOD installed. The other 2 say they are compatible with both SE and AE so i dont think there would be an issue there unless im missed something in the installation process.
I should note im playing on linux so maybe there's something im doing wrong that im forgetting.
![the background blur](https://lemmy.world/pictrs/image/ebeb573f-54d9-4a9e-976c-f6c80933a2e0.png?thumbnail=256&format=webp)
![](https://lemmy.world/pictrs/image/ebeb573f-54d9-4a9e-976c-f6c80933a2e0.png?thumbnail=1024&format=webp)
Hi everyone, I've run into an odd issue that I've been trying to fix for about a week now. Four of the mods I use don't seem to load when I run the game. I've reinstalled them and the visual redistributable stuff multiple times. I've even gone so far as to uninstall Skyrim and MO2 for linux and redownload everything. I can load into the game just fine and the mods appear in MCO but i cant adjust the settings and they dont function. If anyone could help I would be very grateful.
Aurora Store: "Allow me to introduce myself"
Hi everyone. Hyprland is doing this thing where when I change to a different workspace, everything on the non-visible workspaces drop in performance.
Normally this wouldn't be an issue since I'm assuming hyprland does this to save resources for what you're currently looking at. The issue is that Elden Ring sees this sudden drop in performance as an FPS issue and kicks me out of online play due to unstable FPS. For example, I'll be playing on workspace 3, then I'll look something up on my browser in workspace 1. After about 5 or 10 seconds Elden Ring will give me a pop up saying that I've been logged out due to FPS instability.
Is there a way to disable this performance drop for a specific workspace?
Armorpaint might be what you are looking for. Blender texture painting is nice, but Armorpaint is much closer to the substance painter experience.
Edit: For example, with Blender texture painting, unless you're familiar with nodes, you would usually only set up one texture at a time.
Armorpaint also uses nodes, but it also uses a layer system just like substance painter. You can then modify the texture using nodes if you want to.
That's basically it. It looks good and feels nice to use. Looking forward to a more complete version.