Most houses have a line going from the heater to the tap, not a loop, so the water just sits in the pipe waiting for pressure behind it to push it out of the tap. The cold water in the pipes can't be recirculated. I suppose you could plumb a loop through the whole house and constantly rerun the cooling water through the heater but that kind of defeats the energy savings from a tankless heater. That loop becomes a really long skinny tank that's right next to all of your taps.
The water in the pipes is still cold. Tankless heaters are endless, not instant. You still have to wait until the cold water is pushed out of the pipes, same as with a tank. Tankless heaters are still installed in the same central location as a tank and the hot water has to come from that point.
This is how they work and it's the best way to kill a necromancer. If you walk into a room and see a necromancer, count the number of steps it will take them to reach the door, back out and wait, step back into the door when they should be right on the other side. When they start summoning back out and they follow you into the doorway. The minion will spawn on the other side and you can kill the necro with no danger. You need to make sure the skeleton can see you through the doorway or it will wander off and the necro will resummon it on your side of the door.
This won't work if the necromancer is in a hallway and there is only one space free inside the door. The necro will summon on your side of the door in that case.
The reason this works is because the necromancer prioritizes buffing its minion over movement but only after the minion finishes spawning. So you can strategically place the necromancer in the minion's path before it finishes spawning because it will follow you for that one turn that it takes the minion to spawn.
The law requires public domain for US Government works. https://en.m.wikipedia.org/wiki/Copyright_status_of_works_by_the_federal_government_of_the_United_States
The atmosphere hints that this floor hides many secrets.


Possible level generation bug with very small rooms? The seed is DPJ-MRG-LWS. The anomalous room is on the first floor. Shattered v3.0.2


The equipped great shield is not cursed and has a vampiric enchantment. As soon as I stepped on the trap I started scanning the map for where it sent my weapon only to realize I still had it. Did the mechanic for the disarming trap change to not disarm highly upgraded or enchanted weapons? The wiki still says only cursed weapons will be spared.
When these were popular there was a concern that a child might swallow them and they would attract each other through the walls of the intestines resulting in death. They were banned in 2014 and the ban was overturned in 2016.
A little feedback about the cleric's holy tome. I keep misfiring guiding light because I double tap the spot where the spell is in the open tome instead of tapping once on the spell and then on the closed tome. It would be more streamlined if maybe the tome dialogue stayed open until the spell fired so you could double tap the spell instead of the spell then the tome.
Or maybe I'll get used to it the way it is, but the double tap dynamic is pretty built-in so it would make sense to stick to it.
He disappeared pretty quickly. I think he went up the stairs like he was heading back to the goo boss level. If he stayed on this floor I haven't seen him since.
CLEP exams let you test out of basic courses and get the course credits without taking the class. I did three classes that way a few years ago. I'd still recommend studying since the tests cover specific material. They're not general knowledge/life experience exams, but you can study at your own pace and test out when you're ready. clep.collegeboard.org
No, but I reversed the order of the two images so you can look at them through a 3d viewer (or just uncross your eyes a bit so the images line up). They were taken at slightly different positions, probably from a moving aircraft so you can get some depth perception.
Tom and B'Elanna, not Tom and Janeway.


Searching exposed hidden doors on the left and right with the right one leading to a summoning trap room. It just made for a unique screenshot.