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  • That's what I'm saying tho!!

  • Rust and Humus I
  • Holt shit this is beyond incredible. I started reading and was glued. This is so inspiring and It's ingrained into my mind now. If you want, I could help translate it it into Spanish!

    Thank you so much for sharing this project, it's superb, incredible, magnificent, beyond words; it is fantastical and beautiful. It is an icon to strive towards!

  • What is your business plan?
  • This is sooo funny I'm adding it to my modern campaign by yesterday

  • Make your own luck.
  • The joke is that until then, Konsi was still considered a Junior priestess on a bureaucratic level, and the high priestess is just like "I can't believe we haven't changed her position, terrible thing to overlook in the paperwork"

  • Even Shar has nothing against the power of agriculture (Seriously though: these are the top 3 FR gods in terms of RAW power)
  • The origin for the draconic gods is a bit different. Once, they were a whole, one. In the dawn war, a primordial lord cleaved the arch-dragon deity in two. Those halves would transform into Bahamut & Tiamat, who would then team up one singular time, to bring down the elemental. And then they decided not to ever ever agree ever again. That's the short story of their origin.

  • Familiar image!
  • that's quite fair!

  • Any good resources for GM tactics?
  • My two cents: The step reaction, is an action in and out of itself; so you could chain multiple steps to keep goblins moving together.

    Alternatively; lets imagine a goblin beside a Barbarian; in a grid (G for goblin, B for Barbarian)

    Goblin1 is to the left of the barbarian. Goblin 2, comes from lower, coming right to the barbarian; it strides or steps into range, and ends just below the barbarian; within 5 feet of goblin 1 Goblin 1 can then use its scurry reaction to step; and it moves diagonally to the square over the barbarian. Now, Goblin 1 and goblin 2 are flanking Barbarian; Goblin 2 can now make an attack with better chance of damage.

    Funny thing; since the reaction can trigger another action (i believe so, but i may be wrong) you could have a line of warrior goblins; all stepping "at the same time" by reacting to the nearest ally stepping. Or a group of four goblins together, one steps outward; they can all follow by chain, or go in different directions.

    The cool thing about the scurry is that they can pretty much dance around a pc; it can be offensive or defensive, but is not as much movement as the kobold retreat

    Kobolds, as long as there's some frontline, could go like this: PC is fighting some frontline that can take hits Kobold strides into pc's range, making sure to flank Kobold attacks, which trigger their sneak attack extra damage to flat footed targets Kobold uses hurried retreat. It's hit and run, but if there's a bunch of kobolds, and they can get cover behind some terrain(which they 100% SHOULD DO, they should attack somewhere they can take cover behind large rocks, small cave passages etc)

    And in general, a lot of tips on strategy are relevant throughout many TTRPGs and Wargames, almost universally; Due to this, you can almost always extrapolate tactics from somewhere like " https://www.themonstersknow.com/ ", which is quite a good source for inspiration imo

  • Familiar image!
  • I've played a bit pf1e, but mostly 2e. For pathfinder, I'm not saying you're not gonna get people, but https://pathfinder.social/ definitely got the grip on most of the fediverse community; !pf2general@pathfinder.social is quite neat imo

  • C0rkedchimp C0rked @ttrpg.network

    well hello there

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