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As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
  • Plenty games have you die with one hit https://tvtropes.org/pmwiki/pmwiki.php/Main/OneHitPointWonder

    Many of those games don't have difficulty sliders either. At least with Elden Ring there are ways to make your character sturdier if you wanted to. Fingerprint shield or greatshields in general are a great start. Stat dump in health. Wear heavy armor. Grind out as many levels as you need to. It works the same as any other game. It's not like there's a permanent game over where you have to start over. Dying and growing have been the point of these games and most games since like the beginning of gaming.

  • As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
  • Elden ring isn't hard. People just need to learn to adapt and try new builds. This game is too massive to play with one build unless you go for something OP. That's why they give you so many tears to reclass. Learn weaknesses and resistances, use ranged attacks, use summons, use everything you have at your disposal. That's the whole point of the game.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AX
    Axeman666 @sh.itjust.works
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