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A Question on Art Syles for Indie Games
  • I personally have no preference regarding art style. As long as the style is "competently done" then I don't think I'd have a problem with a game's look.

    I do think that some art styles can work better with different genres. Pixel art might work better with a retro-inspired game and hand drawn art might go well with something more narrative driven.

    For me a game's art style doesn't affect my judgement of the game's value. I think some people perceive pixel art to be "cheap" but when well executed it's gorgeous and difficult to make.

  • A Hades player defies the gods, completes ‘impossible’ run
  • Here's a video that perfectly breaks it all down but the TLDW is this:

    The game has difficulty modifiers that can be added (enemies get more shields, you can't heal, etc.). No one had ever beaten the game on max heat (all modifiers) mostly because of a modifier that restricts your time to complete the game. The problem isn't killing everything - it's killing everything fast enough to beat the clock. There's basically only one build in the game to get the DPS needed but you need a series of exceptionally lucky events to happen to make it possible. This run was thought impossible not because it's literally impossible but because it was unlikely for someone to put in the mind-numbing effort to grind for hundreds or even thousands of hours just to get potential runs. The crazy thing is that Angel got the insane luck needed for a run after just like an hour of serious attempts.

  • Crime O’Clock - Launch Trailer - Nintendo Switch
  • Played this during the Steam Next Fest, it's really fun! It has more of a cutesy narrative and tone than I was expecting - it's not just straight up where's waldo. Also it's EXTREMELY similar to the board game MicroMacro, so if you're familiar with that then this is basically no different.

  • CD Projekt: "We need to fix the relationship with our players" | GamesIndustry.biz
  • I mean the Cyberpunk launch was way worse than "everything released by EA, Bethesda and Ubisoft". The last-gen versions were such a colossal fuckup, I don't think I've seen games run worse at launch since maybe Assassin's Creed Unity(?). I still think CDPR is still a phenomenal studio with great developers, BUT the management of the studio (or at least the cyberpunk project) is clearly terrible. I believe that future CDPR games can be great but they'll need a couple stellar launches before I believe anything their marketing says again.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AL
    AllegedHoister @lemmy.world
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