I also have mixed feelings with Banks. I really like his idea of the Culture, but some of his books are really terrible. When I read them I enjoyed The Player of Games and Use of Weapons, but I disliked a lot Consider Phlebas and had to abandon Matter after a 20%...
I didn't know that academia was already bypassing traditional publication systems, but I am all for it. For literature, seeing how in many cases publishers are more into gatekeeping what is published than doing quality control or improving it I am very happy when authors become independent and do everything on their own. As you said, next years are going to be interesting in this sense. Let's just hope that Amazon doesn't take over the whole system, as it is already trying to do.
Duly noted ;)
Not Sidekick but definitely Sassy, have you read Murderbot Diaries?
I didn't get yet to see Doctor Who! This could be a good excuse to give it a try. Where do you recommend to start?
Yes, I found it confusing that sometimes there is a warning which has no consequences, then in anothere you get locked from all previous maps. Also with time-sensitive missions, you can fail a few quests and it is not always specified that there will be consequences if you take too long in your exploration (in a game that is all about exploration)
The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?
I can't get enough of these in the literal sense that I barely find them:
-Children and YA books in which parents and adults stop being just an annoyance and start helping the protagonists (without replacing them even though they are more experienced). E.g. Elatsoe
-Convincing others to help not through violence (in the more general sense) but through compassion. E.g. the way everyone helps Grogu in the Mandalorian or Piccard in Star Trek: Piccard.
-The feeling of hope in the world, that you don't need to do everything yourself because there are other good actors in the world. E.g. Animorphs and The Lord of the Rings.
I never tried video-clubs (well I tried a think called videoclub a few decades ago, but was a very different thing...), online was always in written, which had its good things, but felt pretty disconnected.
It is great that you founded a club! I have the feeling that if I want to participate again I will have to make one too (and will be a SFF one probably)
Really? The few I participated I was lucky that there was a diversity of ages, genders... with everyone participating equally. That is something I have always like about practicing sports, that you get in contact as equals with very different people, while at school or work it is always people pretty much like you.
I used to enjoy participating in book clubs (be it in person or online), but between emigrating, the pandemic and life changes I haven't been in one in quite a while. What about you? Do you enjoy reading groups? If so, in person or digital?
The problem with these games (like Stellaris, which is also on offer and I would recommend with the same warning) is that the base game lacks many interesting features, which you only get if you buy all the DLCs.
Thanks! I did read 'The Long Way to a Small Angry Planet' a while ago, but didn't know where to continue with Becky Chambers. I will take a look at that one.
True! I think the depictions of daily life in the Culture was what I enjoyed the most in Banks books.
I saw another post here with very good recommendations on anarchist readings, but it was mostly non-fiction. Do you know about works of fiction (games, films, books...) that speculate how a fully-fledged anarchist society could be like (as in Ursula K Le Guin 'The Dispossessed')?
The whole Hainish Cycle from Ursula K Le Guin may fit here, in the sense that all human-like 'aliens' are the offsprings of the colonies planted by a primitive human civilization.