You can do this on a per project basis.
Under Project Setting > General enable advanced settings.
Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it's more like a statically typed language:
- Untyped Declaration: Error
- Unsafe Property Access: Error
- Unsafe Method Access: Error
- Unsafe Cast: Warn
- Unsafe Call Argument: Error
Yeah steam just isn't great through xwayland. Also on amd + Wayland and it has been pretty bad in recent days. Hope we get native Wayland soon
The article didn't really explain anything though. All it did was mention a couple types of processors that may benefit.
Someone more knowledgeable can correct me, but the main idea is that pinning can dedicate (or pin) certain cores to a specific process such as a game to improve performance.
Parking can dynamically disable cores not needed for the process, improving thermals and energy consumption.
Packages get updated a lot in arch. Occasionally a package may push an update with a big that can cause major problems. Often times those bugs are fixed relatively quickly, but if you update too often, you are more likely to update to a package with such bugs.