Tell about some times you've played games in ways that were clearly not intended by the developers. :)
I don't mean Zelda: Tears of the Kingdom style "this game kind of asks to be broken and have its puzzles circumvented as a feature" stories, but more stuff like:
playing GTA while obeying all the traffic rules
playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green's gaming channel
a group inventing its own rules within a multiplayer game
driving around the race track backwards
collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
playing single player games as multiplayer ones
playing games that aren't in a language you speak, and trying to understand it and its story and mechanics
playing a game with a wacky or unintended controls setup
self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they're funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning "incorrectly" somehow?
Sequence breaking in all of the Metroid games. Though in the latest title (Dread), the developers have anticipated that players will try to sequence break and get upgrades/abilities earlier than expected, EG killing Kraid using morph ball bombs in a cutscene.
Funnily enough those same devs did not account for a certain sequence break that will show you killing another boss with an upgrade that you possible do not have yet (Corpius with the charge beam).