Tell about some times you've played games in ways that were clearly not intended by the developers. :)
I don't mean Zelda: Tears of the Kingdom style "this game kind of asks to be broken and have its puzzles circumvented as a feature" stories, but more stuff like:
playing GTA while obeying all the traffic rules
playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green's gaming channel
a group inventing its own rules within a multiplayer game
driving around the race track backwards
collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
playing single player games as multiplayer ones
playing games that aren't in a language you speak, and trying to understand it and its story and mechanics
playing a game with a wacky or unintended controls setup
self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they're funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning "incorrectly" somehow?
First time playing Bioshock 1 and I hear "would you kindly pick up this radio?" I was like "fuck you game, I don't do what you tell me, what is this, some kind of task fulfillment simulator? I'll make my own way" and spent the next 15 minutes trying to wallclip out of the bathysphere. Unlike in the Portal relaxation center, I couldn't even use the radio for the benefit of a physics object to bounce off from, since I was refusing to touch it. Having failed that, I spent the next half hour just sitting there in silence out of spite. Finally I had to pick up the radio just to make the game progress. During the big reveal later, when every other player was having their mind blown, I was like "really game? really? ( ͠° ͟ʖ ͡°)". At least Far Cry 4 was game that finally rewarded the patient gamer :)
I've done a no fast travel run in oblivion a while ago, it was a lot more fun than I was expecting and helps a ton with immersion. You get a much better feel for how all the cities connect together and eventually you find yourself relying on the map a lot less,plus the roads are much better designed than I thought they would be. One minor problem though, the second you go off road the experiance becomes a lot less... Polished and kind of feels like a cheap survival crafting game.
I’ve played Diablo 2 so much that I’ve come up with all sorts of weird challenges or builds. For example, I made it to nightmare difficulty without ever attacking a monster or using an offensive skill (pacifist).
When I was a kid I'd play Fable The Lost Chapters as a regular villager. I'd buy a house, get married, equip a stick (because you had to equip a weapon) and just walk around interacting with the other villagers.
Eventually I'd get bored though, so I'd out-of-rp murder my wife, then "discover" the body and go on a rampage through Oakvale.
Playing exclusively as a greedy action house capitalist in wow (free servers though);
Winning the actual race in Carmageddon 2: Carpocalypse Now;
Playing wow with a strict "red is dead" policy no matter the level no matter the place (I was not max level);
Very often I skip all sort of sidequest because I feel it would be crazy for my character to prioritize whatever that is over the very serious threat tied with the main questline (Oblivion, the witcher...).
Never was big on fifa (or football/soccer in general), but over the years I got several fifa games. And every time I touched one of them it was exclusively for couch coop, drinking a couple of beers with my friends and playing with fouling enabled - and just fouling and injuring each other's players, betting on how many we can get off the field.
When I played Planetside 2, if nobody in my outfit was playing, one of my favorite things to do was go on a "sniper hike" as I called it. Instead of going to my faction's frontline (the game has 3 faction's fighting in a free-for-all), I would find the main frontline between the other 2 factions.
Once I found a good position, I'd pick a side, and start shooting - sometimes dealing enough damage one way or the other to significantly change the outcome of their battle. Or sometimes, getting 2 shots off and dying, wasting all the time I put into getting there.
Sequence breaking in all of the Metroid games. Though in the latest title (Dread), the developers have anticipated that players will try to sequence break and get upgrades/abilities earlier than expected, EG killing Kraid using morph ball bombs in a cutscene.
Funnily enough those same devs did not account for a certain sequence break that will show you killing another boss with an upgrade that you possible do not have yet (Corpius with the charge beam).
Zelda Breath of the Wild: instead of using weapons to kill enemies, I only used bombs. Did not have a fun time in battles where weapons were pretty much mandatory.
For all games: I never use parry or any other timing features in combat. Dodges and smashing attack button all the way.
Skyrim/Fallout games: mountains not meant to be climbed are totally going to be climbed.