ah, Cities Skylines 2, not Counter-Strike 2. You might want to change your title, I thought Counter-Strike 2 followed Fortnite and allowed building all of a sudden :D
Fortunately FortNite BR has a no-build mode since some months. Since I can't be bothered to train my self to build the Burj Khalifa in 2 seconds, I prefer it that way.
Contemporary? That's how it's always been. Zoning is new, and Euclidian Zoning is extremely recent and only really prominent in NA. In the past people would be able to have literally any use in any bulding.
True I was mostly commenting about how citybuilders are often stuck with strictly differentiated zoning of the of the Modern and Industrial periods, not the entire history of urbanism.
unrelated but i think it's really funny that both cities skylines 2 and counter strike 2 are being talked about around the same time, thus both get CS2
I've spent many happy hours playing the original... My only gripe is that it always turned into a traffic management sim. Yes there were other challenges, but traffic was always front and centre. (At least for my cities)
Once I figured out how it works, traffic management became fun. And money-growing-management-stuff and the waiting is what ruined the game for me. So now I'm playing with infinite money and the only challenges are traffic and making stuff look good. Getting people to where they want to be with lane management, public transport networks, and bikes and pedestrian paths.
What is the challenges you prefer in city builder games?
Seems they taken inspiration from a few of the mods everyone uses. If they haven't taken anything from TMPE, the modding community will surely re-create the mod for CS2.
Considering they've hired the dev of TM:PE (iirc also the dev of Network Multitool, whose utilities you can see in the trailer), I have super high hopes
My biggest want for the sequel is less of a need for mods. Stuff like tmpe make the first one amazing but it also makes the experience feel a little shittier and harder to get back into after time away from the game. I always have to do a mod purge on the workshop and then figure out which are the versions that people use now. Making what could've been an impulsive play into something I've now spent hours sorting out and now that the game has finally loaded i no longer have time to play.
It's really good to see that they've listened to what the community have said they wanted and implemented them very well. The trailer is practically a montage of every major mod that we've seen in Cities Skylines since launch.
It's going to be interesting to see what the modding community adds on top of that.
Very much looking forward to creating my horrible cities with this.
Yes! Oh this will be so much better as I really have been trying to make more my city mixed used centric but without that feature it is hard and ends up with more car centric design than I would like. I'm very excited to see all the changes