It's crazy how far micro-transactions and monetizing games have come since Bethesda charged $2.50 for cosmetic armor to put on your horse. If you'd told someone back then that one day an in-game mount would cost more than the game itself they would have laughed you out of the room.
What happened to the micro part of microtransactions? This is why I only bought one skin in Genshin Impact since they give you extra funny money for your first time to get it, but a second skin will double than the first so I'm never buying one ever again.
This year‘s CK3 DLC package is also very close in price to the „base game.“ Naturally, it provides nowhere near as much content and I refuse to believe it requires nearly as much work to make either.
Listen, I don't play nor like Diablo 4 but is this headline not a little bit misleading since you get the mount skin as a bonus for buying 70€ worth of their stupid premium currency? So you actually pay for the currency and not the mount...
Again the disclaimer that I do not play Diablo 4, nor do I defend Blizzard or microtransactions and I'm a true supporter that the coolest looking stuff should be exclusively achievable by actually playing the freaking game and not fucking pay for it!
If you excuse me now, got to continue playing Last Epoch which is even in its early access fucking amazing.
No it doesn't. Social media sites that have moderators really need to take a stand about clickbait garbage headlines like this. It's like getting a free t-shirt with a car purchase and claiming that T-shirt costs $40,000. You're buying coins which already cost that much, the coins with or without the mount cost that much. Currently you can buy those coins and get a free mount. Lots to be upset with Diablo and Blizzard, but this is just garbage.
They do their prime bundles for a decent chunk of money. But it's also a really good deal just for the paid currency.
And you can get the same things in game for free.
So how much is the actual item vs the currency?