Anyone would say that after 2 years they would have learned.
My players have the ability to turn a normal encounter into one that consumes all their resources and forces them to rest.
We don't need a plan where we're going!
Pfff, my personal experience is that almost every plan goes straight out the window before the first round is over anyways. (And usually makes for some real fun stories.)
My turn: Channel divinity, turn undead
Wizard's turn: Fireball, breaking all the turns and hitting me in the process