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Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over

www.yahoo.com Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over

Dragon's Dogma 2 director Hideaki Itsuno knows the pawns were a bunch of chatterboxes in the first game

Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over

Dragon's Dogma 2 director Hideaki Itsuno knows the pawns were a bunch of chatterboxes in the first game

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