LAN play is nearly extinct at this point. Devs will say, "hardly anyone uses it, so we didn't include it", but it's a convenient way to build a dependence on their online servers for multiplayer to curb piracy. Eventually those servers shut down, and LAN will be required to play those games multiplayer, but the feature won't be there to lean on.
This is the problem I’ve started finding. I have another comment on this post about it, but I’ve bought 2 games now that have inactive servers. Because the disc still exists and I buy mostly physical, used.
Can’t play them, and probably never will be able to, but the guy working the used game place didn’t alert me to the servers being shut down so it was just an unpleasant surprise…
Servers are horrible for gaming. I get it when it’s something like wow, you need servers, but the games I buy I get because they appear to be single player, or can be played single player. The fuck do I need to access a server for for a single player game?
I try to avoid games that require online play, but even that is getting harder because it doesn’t specify that the game could die at any time if they close the servers…
I had a network card addon for ps2 -and this was when ps3 was already a few years old- logged in to play champions of norrath. No other players. But it wasn’t on a server, or perhaps it spun one up when I connected, so even way after the game itself died, I could still play online if someone else did. They didn’t, but that’s not the point.
Right, but that's not the availability problem that this survey is highlighting. They're always going to be available illegally - no one's debating that, even the VGHF folks have said as such.
The problem is that video games aren't legally protected for institutional use the same way books, movies, music, etc are.
@cnk so. That is a long story. They want to be legal under the term of 'fair use'. And want to protect history of books, software, web and alike. They lost lawsuits over ebooks. It's a big problem I think. Sure copyright is to protect the writer or producer. But at the same time we can't just lose all the data from the past if we aren't allowed to archive it?!?
I'm no expert in the law, but I hope we can archive old software and digitalize other content in a legal manner.