Things of note:
The 2nd link in the list above is a relative link; as long as you're on a Lemmy-instance, it should link to the right community relative from your instance.
If you get an error saying '404: couldnt_find_community', you will have to search for the community first. For example: /search/q/!gamedev@lemmy.ml/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1. You will get no results, but visiting the linked community should now work. It can take a little bit of time, and posts might not instantly show up. If it still doesn't work, the linked instance might be blocked on your current Lemmy instance. I'd recommend asking your admins for support at that point.
Yeah I think that brings it up to 5 now although ive been trying to avoid using lemmy.ml where possible, and both pineapplemachine and pawb are less active
Figured might as well make one in programming.dev to match with the separate engines and then we can see if its active or not. Worst case it can be used as a space to direct people to one of the other ones
These are new, but there are other things listed here that seem new/not used yet so why not.
I have gamedev at !gamedev@crystals.rest, which is aiming to be both progress, idea, team collecting, and classifieds.
There is also pixel art at !pixel_art@crystals.rest, which isn't much different than lemmy's, but allows artists to list that they are taking commissions.
The 2nd link in the list above is a relative link; as long as you’re on a Lemmy-instance, it should link to the right community relative from your instance.
I figured with how splintered a federated service can become, it might be essential to start a list like this. Feel free to suggest any others you find relevant!
Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.
The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a "node" which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.
Thats some OG Unreal Development - i didn't even know the engine was open to the public back then, all i remember from that time is "Unreal Tournament" lol