Reporters given pre-launch access to the new Apple Vision Pro have reported concerns with its weight and comfort, with at least two writers reporting notable discomfort using it. While there are undoubtedly positive experiences to be had with the product, it wasn’t just discomfort that was problemat...
Apple Vision Pro launch pre-view testers complain about weight, comfort, even headaches::Reporters given pre-launch access to the new Apple Vision Pro have reported concerns with its weight and comfort, with at least two writers reporting notable discomfort using it. While there are undoubtedly positive experiences to be had with the product, it wasn’t just discomfort that was problematic.
The photo of the woman wearing VR goggles with a shit-eating grin on her face while supposedly having a conversation with somebody really speaks volumes about how Apple envisions us to interact with one another in 2024. Good grief, I abhor absolutely everything about this.
Whats weird is that I’ve used VR a lot and if I’m talking while in it or to someone who has the headset on, I don’t mind that there isn’t a personal connection there.
However, I get what this is intended to solve. An upgraded version of this that has much much better quality would actually be really cool and more natural than one might expect.
I don’t want to live in VR but I think this stuff is useful to be able to use VR while still being in the same environment with people.
The headset may or may not be great for a virtual workspace or entertainment, but the social aspect of it feels weird to me. I'd rather take the headset off to interact with a person next to me.
Not shocked about the headaches (happens with most of the headsets), but I'm a little sad about the weight issues. That sucks - I'm an Android user but I was hoping Apple doing this would lead to some Android development in the same space
I feel like there’s just so much crammed in this thing it’s going to be heavy right now, but if you look back, they used to be massive and heavy and have continued to get lighter and more compact. Give this a few generations, and I’m sure it’ll lighten up a bit and get thinner.
Consumer VR is over, it didn’t work. nobody really wants it, at any price. Wtf was Apple thinking? This should have been scrapped and left for dead. Good money after bad.
I have put this on the internet so it can age like fine milk if this thing manages to find an enthusiastic audience. I feel pretty good about my odds here though.
Perhaps, but folks are still wriggling around trying to make it happen. That and this being more an AR/VR hybrid (XR they called it? barf) along with apple's usual polish (and ardent reality distortion field susceptible consumer base) could make a difference. Maybe. Also, dead can mean different things, no? There is a market for driving wheels and seats and such for racing games but it isn't widespread like having a playstation is. I wouldn't say driving peripherals were dead but just niche. That's probably covered with your "consumer" descriptor of VR vs. what might be called an enthusiast market though. I appreciate the casting of your opinion to posterity.
The tech and price still aren't there yet. Until these can fit in your pocket or cost a weeks salary for your average person, it's just a luxury toy very few will ever use.