They added DRM to a more than ten Year old game I had bought. I'll never purchase another ubisoft product without then heading to the high sea to get a uncrippled copy. Odds are, I'll just not bother.
For most games, I'm fine with renting my games. If they charge a reasonable continuous rental fee and not a crazy one-off price that will make the game available for some unspecified amount of time at the publisher's discretion. For example, I could imagine paying $2 / month to play Assassin's Creed. And if it turns out to be boring I can just stop renting it.
I’m with you. It’s hip to hate on Ubisoft, but I’m of the impression that subscription based gaming has already gained traction with Game Pass. The article is spot on though when the author remarks that Ubisoft offering their library at 18$ a month is a hard bargain. Especially considering Game Pass is currently at 10$ a month... and includes Assassin’s Creed Valhalla, Origins & Odyssey.
For this to work it would have to be like, hourly or minutely billing. This takes care of the multiple games issue as you’ll likely never play more than one at a time and don’t pay for the time you don’t play it that month. You can try a game for a few days or a week and stop playing and also stop paying. You can try some indie games because you’d only be spending $0.05/hr or something.
Or you just have to include a whole library of games like Game Pass or access to all of Steam or something which would allow you to hop games yet not own them.
I’d still want to be able buy games I intend on playing for years (like Skyrim or Civ or City Skylines). So maybe a “rent to own” scheme would be cool.
I wish rent-to-own was a more common model. Unfortunately the only examples I know of in real life involve customers paying several times the retail cost of the items they rent before they actually own them.
What I'd really like to see is a system that keeps rental and purchase prices roughly where they are, except that once you've paid rental fees equal to the purchase price, it counts as a purchase. That would relieve me of having to guess whether I'll be using something enough to buy it, and I doubt it would hurt seller's profits.
So you’ve had the game for 3 years and you’ve now payed more than the retail price. Are you going to keep paying for it, or do you expect it to be “yours”. Also, as with most things digital, let’s say you invest a hundred hours, almost get to the end and…. They decide to yank the game from their service. No ending for you. Thoughts on that? Both are very real scenarios by “renting” the game.
To be fair nobody plays *JUST one single game for 3 years. Economically speaking it is more affordable to pay the subscription than to buy it. That said there are no guarantees they won't raise prices. I wouldn't be surprised if they eventually decide to include ads and add limits eventually. There's not even an expectation of control by the users.
But we have seen enough of how streaming libraries change and split. Losing access to your favorite game is an almost inevitable eventuality.
I think renting should be renting, and purchasing should be purchasing. I'm okay with renting and what that entails (e.g. they might remove the service in the future and I won't ever own the game). I'm also fine with buying games, and for some games that have a lot of sentimental value or replayability I do want to own them.
What I'm not okay with is the current state of affairs, where they make it seem as if you buy the game and you pay full price, but legally it's only "licensed" to you and the license can be revoked at any time. It's all the disadvantages you describe with renting, but with the price of buying. So that's what I had in mind with my comment: I'd be content instead of angry if they offered a rental service with honest terms of service and a fair price, instead of the bullshit they're pulling right now.
If there was a proper rental service I would likely rent a lot of games that I wanted to try out. Then I would go to GOG to buy DRM-free versions of the games I want to keep for a long time. Games like Civ5, RimWorld and Cyberpunk 2077. I think I wouldn't need to rent a game for three years to figure out that I want to buy it, more like a month.
I've said before that being a PS Plus subscriber has changed the types of games I play by making indie games more accessible to try, with low stakes. Prior, I usually reserved my funds for what I assumed was the biggest bang with AAA titles.
There's value there with having a library of games to just try out. That being said, the trajectory of subscription services generally and "digital ownership" (see Playstation's recent Discovery kerfuffle) is really concerning.
I think Ubisoft's mindset here is on the wrong track (surprise...). Luckily, as others have said, there's not a lot of temptation here for Ubisoft's modern library (Prince of Persia being an admitted exception).
You have the same problem with Steam already for years.. I mean you do not have a physical copy anymore. In fact if Steam is down, you might not be able to download, play or play multiplayer. So you own nothing and be happy - WEF.
I did thought you were crazy in the past indeed. Since digital is the future, right? It might still is, but for some reason all game studios, producers and distributors like ubisoft or steam just create bad software/games. Where you need 24/7 internet connection and doesn't allow you to own a digital offline copy of the product. It's not just games.
Steam is different, though; many games have no DRM and even more just have Steam's DRM that's already been cracked globally and is super quick to patch. They also maintain access to paid games even after they're delisted.
AFAIK, the only problems with maintaining access to Stream games are software-as-a-service games when servers go down (MMOs and multiplayer servers, basically) and music with expired licenses (fuck the RIAA and copyright law for that one; not much Steam can do about that.) I have many delisted games in my library and I can download them any time I want.
Sure, Steam could go down, at some point. Maybe. But it's not a big concern.
The next evolution is Gamepass. Once they get peopled used to games as a subscription the price will go up intil you're paying more than you would've than just buying your games outright. At least Steam is not a subscription, and you can play locally even if the connection to the service is not available. So theoretically as long as you didn't uninstall your games you could play them indefinitely.
Nope.. Some games will fail to start if the "main" server is down or some authentication server or whatever server it nowadays might depend on. So even if you install a game now and let it rest of years, the changes it will start again over 10 years is very low. I'm not even talking about multiplayer, since multiplayer will be definitively broken by then. And LAN features are no longer implemented by game devs.
I do agree that gamepass will only make matters worse.
I think this model can work, and has its benefits (like with Game Pass). To be clear though, Ubisoft's offering is shit and not worth the price they're asking. And one thing I absolutely hate is the (sometimes timed) exclusivity on some of these platforms. The Lost Crown looks great for example, but Ubisoft are trying to force people to use their service by not offering it on Steam.
Personally I don't really mind not 'owning' the game in most cases. 9 times out of 10, I'll play a game and be done with it. Short, linear indie games for example are perfect for a Game Pass type model. What we don't need is 10 similar subscriptions with their own exclusives.
This. I already don't own my music (Tidal, Spotify) or my movies (Netflix, etc) and I already have been using Gamepass for years just fine.
But movie streaming is a HOT MESS right now. I looked up the X-Men movie franchise the other day for some reason. No joke, it's split across 3 or 4 different streaming services! And next month, it could change. There are streaming services like Peacock or Paramount that have absolutely NOTHING worth watching except one or two shows (e.g. Parks and Rec or Picard) and I really want to watch it but there's no way I'm throwing down money for a streaming service just to watch one fucking show. All it does is piss me off.
If the same garbage happens with gaming where everyone thinks making their own is the way to go, instead of just using a few big ones, it will not succeed. Ubisoft making their own is a bad idea. It's bad for us for the reasons above and it's bad for them because we won't use it.
But movie streaming is a HOT MESS right now. I looked up the X-Men movie franchise the other day for some reason. No joke, it's split across 3 or 4 different streaming services!
I have stopped giving even the slightest fuck about Ubisoft games. There are way more games than I have time. It's just another filter for what to play next.
Most digital gaming stores are, except GOG and ItchIO. Even consoles are trying to push things that way. XBox has Game Pass and Playstation released a version of their console with no disc reader. Subscriptions may seem more fleeting that digital purchases but in actuality we've seen how companies can take down purchased media and entire digital storefronts.
I have purchased more Steam games than it would be sensible but as companies lose any qualm to take purchases away from customers, if anyone wants any any guarantee of ownership they really need to buy DRM-free and back them up independently.
Games using Steam's DRM, have the benefit that if Steam ever goes down, there would be a massive amount of people interested in breaking it to free all the games at once.
It actually happens all the time, but Steam can roll out new "patched" versions of the DRM as long as it stays in business.
They are also aware of this, and even have promised to release a DRM bypass if they're ever about to close shop... but in practice it wouldn't really matter; whatever last version of the DRM they ever release, will get broken in record time.
I think more likely than Valve going under is Valve getting bought or going public. Both would result in the new owner (a megacorp in their own right, or greedy shareholders, respectively) turning the system into shit to squeeze more money out of it. And new DRM would be foisted onto the system regardless.
One downside of always-online DRM is that it kind of deanonymizes you. I mean, the game retailer knows that a given person is at a given IP address at a given time, and that information has value that could be used down the line to combine with other sources of data.
Avoiding that would require something like a VPN system that uses a different IP for different services.
It doesn't matter any more than any other individual data point. The concern is that when all the data points are collated, it gives a LOT more information about someone than many people realize.
It's not the game in particular -- it could be any service that one makes use of over extended period of time. The issue is that one can correlate with other data.
You already don't own your games. Or much of anything else really. You purchase a license to use the product.
At any time the people who sell you these products decide they don't want to offer their products or services, if they want to abandon them altogether, if they want to brick your hardware and not accept responsibility, if they want to remove features, if they want to add new paywalls, they can do all of these things and see no repercussions.
The only thing you can do is wait until the game has demonstrated that it might be worth what they're charging, buy a copy from a DRM-free store, then create a local/cloud backup.
I could see myself not playing with a subscription service. I can only play games only so many hours a week as I have a lot more commitments now. I'm not gonna spend money on a monthly subscription for a handful of games that I might play. I'll just go back to pirating games.
Imagine a company telling you that you should get used to not owning the things you buy when arguably the most popular game in their most popular franchise is about being a literal fucking pirate.