But the author doesn't mention the most common way to pass named argument, so I include a comment from mjec over at lobster.rs that covers that (since I'm to lazy to write my own):
It’s not obvious to me why the author didn’t include direct instantiation of the struct, rather than a builder:
This avoids the need for boilerplate enums, or to filter through a vec in order to find the value of an argument. Every caller has to specify ..Default::default() but I don’t mind that! I like the idea that you have to explicitly acknowledge that you want everything else to be default values (and it might be useful to omit it in some places, so you get a compile error if new options are introduced).
I would say the main downside of that approach is that it doesn't give you an error for new options in the version that includes Default::default(). There might also be some issues with new options being breaking changes but I am not familiar enough with the rules for that to say.
If you don't factor out the instantiation of the parameters, you get pretty close to having named parameters, actually:
struct Weeks(u32);
struct Days(u32);
fn add_weeks_to_days(weeks : Weeks, days: Days) -> Days {
let w = weeks.0;
let d = days.0;
Days(7*w+d)
}
fn main(){
let Days(r) = add_weeks_to_days(Weeks(5), Days(3));
println!("5 weeks and 3 days equals {r} days.");
}
It is a little bit more work when writing the API, and the caller has to type a tiny bit extra when calling the function, but it also removes all ambiguity regarding the order of the funtion parameters. If also used on the return type, we suddenly get "named" return values too.
Does anybody have insight into the design choice away from named arguments? Everything in the article and in the comments seems like different levels of kludge around an unfortunate decision