I don’t know what percentage I finished at but I at least reached my goal of getting every shrine and lightroot. This is a picture I took after finishing my playthrough.
I'm over 80 hours in and I'm not even close to finishing the main quest. I've done 2 of the 4 initial temples, lots of shrines and korok seeds, but taking my time and enjoying every new section of the map. Not in a hurry, I've been enjoying other games in between. Plus, if this is anything like BotW, I'll still be playing it 3 or 4 years from now.
I have around 130 hours in now and could finish the main quest, but, as I did with BotW, I’m delaying the end by going after armor sets, doing shrines, and various side adventure/quests instead of doing the final fight.
I'm on about 40-50 hours. I'm still playing but I checked out mentally after the conclusion of the Goron main quest. Why should I give time and attention to the story when there's barely any effort put into the narrative and characters? Even worse is when the story treats you like a child. I get it's supposed to appeal to all including younger audiences but surely there's a way to do that while making it genuinely interesting as an adult.
The side quests are ok. The exploration isn't cutting it for me because I've already played BOTW, and the novelty of the world has worn off with that. The sky islands and depths, while cool at first, simply isn't even enough. The copy-pasted sky islands are egregious considering how few of them there are. When travelling to a destination, it's almost never worth dropping down to check something out.
The new abilities are way better, but again after 10-15 hours it isn't enough. There's only so many puzzles involving building something before it becomes tedious because that ability is used EVERYWHERE. The fuse ability rarely makes a difference with its unique attributes it gives to weapons, most of the time being used to just increase damage. You end up just hoarding weapons, then when its time, drop a bunch of materials with the highest fuse power, fuse, use weapons and repeat. It would be the same if all weapons was just buffed and remove the need for that part.
I'm a bit annoyed that the shrine system hasn't been improved upon or reformed at all. It sucks going into a shrine always knowing what reward you'll get. Rewards are always equal, but not all shrines are equal. For the shrines where the reward is just finding/unlocking them, why do I still have to go INTO the shrine? Just give me the spirit orb. It's also great stumbling across a tutorial shrine that teaches you how to parry when I'm 20 hours in.
The new divine dungeons have better bosses, but the dungeones themselves are essentially 5 mini shrines in one with a reward worth less than 5 shrines.
Really disappointing compared to my first 15 hours of BOTW. I'm just glad I'm not playing on the Switch's hardware. It's not necessarily a bad game, not at all, and I'll keep playing it casually... but I'm a bit perplexed at how positive the critical reception has been.
It just seems like this game isn't for you, and there is nothing wrong with that. Games are entertainment, and if one isn't entertaining for you, you don't have to force yourself to play it.
Hope you find a game that you enjoy as much as we are enjoying TotK! Good luck!
Switch says 280+ hours. Some of that was messing around building dumb and fun stuff. Completed all shrines, 111 lightroots, all bubbul gems, 404 korok seeds and I have almost all armors. I really enjoyed hunting down all the caves. Caves and underground were my biggest wishes for this game, and OH BOY did they deliver in that respect.
Edit: 73.99% completion and I don't plant on attempting 100% lol
I've put around 240+ hours into TOTK but not because I am a completionist or anything, it's mostly because I don't like using fast travel and I enjoy traveling the world, finding secrets or hidden locations.
But I have to admit that I overdid it, towards the end I felt a little burned out due to this.
52.36% at 130 hrs. I felt myself burning out on the game and it was eating up a lot of my productivity so I made a push to finish the main quest. I don't see myself coming back to the game anytime soon so I'll probably be stuck at that % and playtime for a while
You can find it when you open the map in the bottom right corner after you finish the game I believe. My switch is being repaired right now, but it's certainly in one of those corners.
That's how I felt about BOTW. Great tech demo, not a good Zelda game. I tried 3 times to get into it and couldn't. Its popularity is still perplexing to me.
I have to disagree that it's a terrible game, but I'm sorry if you spent money on something you didn't enjoy. That's never a nice feeling. That being said there's still a TON they need to improve if they want to continue with this open air formula. I and many other fans of the game have a long list, i can tell you that. This game is way too free and imo it suffers for it more often than not.
I've sunk like 290~ hours so far into it (although some of it is definitely being AFK).
Have all Quests, all Caves, Lightroots and am sitting at 95% map completion. Planning to get the 100% before my Hero's Path is full.
Not sure if I grind out the last few remaining things that don't count towards the map percentage completion (beating every boss encounter everywhere, upgrading every armor to max).
I started booting up other games again after about 200 hours. Credits hit, all shrines and LRs found and completed, full energy upgrades.
I haven't gotten all the gear but of the gear I got, it's all at least 2-star. I think I'll probably boot it up periodically now and then to run down gear and get mats to get them all upgraded.
I doubt I'll ever care to get all Koroks and true 100% map completion, but given enough time, I suppose it may end up happening regardless. Despite moving on to other games again, it's still quite peaceful and enjoyable in small doses, just like BotW was for me before. I never truly 100%ed the Koroks and map % in that either, but I got pretty far...
Probably unpopular opinion but I burned out on BOTW before I even beat 2 divine beasts, and felt like I beat all the shrines I could get to without getting one shot by enemies in the area so kind of felt totally stuck… I haven’t even picked up TOTK yet as I figured it would be more of the same.
And they kept that annoying weapon breaking mechanic which I always hated… been getting around to playing BOTW again with mods before moving on to TOTK, but also heard about the pretty awful performance on Switch so will probably buy it but just play on emulator to get a decent frame rate or wait for a Switch 2 and pray for backward compatibility support like PS5 has for PS4 games to get better performance.
TOTK performance on switch is not bad at all. I don't know where what perception came from. I haven't experienced any low frame rate issues after 100 hours.
That’s great to hear. I had heard complaints about dips down to like 15fps and just generally being a 30fps game at very low render resolution that still had trouble with stable frame times. But I haven’t actually played it so it could just be the usually internet complaining. Now that I think of it I heard performance complaints about BOTW too but never noticed any while playing myself.
Sweet, I have a steam deck, so I might do that. I also have an unpatched Switch I could use to play native with mods, and a mod chip sitting at home waiting to be installed in my OLED model to potentially do the same. Either way I think I’m gonna give it a shot with mods and see if I like it more, then move on to TOTK if so.
About 5. It really wasn't doing it for me. I should probably try again since it was so damn expensive, but I really wasn't getting what I hoped out of a new BOTW-style zelda game.
So like mostly the tutorial area? I wasn't feeling it either for the first maybe 10 hours, but then I got most of the starter quests out of the way, started to set my own goals and the game really opened up like BotW. I'm about 150 hours in and there's still so much to do.
I got off the tutorial island 1-2 hours of gameplay ago. So far it feels like a sloppier version of BOTW with significantly more tutorials (for things BOTW taught me without a tutorial!) that is way more linear, and I really do not get the hype at all. I went around trying to turn towers on to try and feel some freedom and am really shocked by how identical the overworld is. Any time I enter caves I die instantly so apparently I’m ages off from being allowed to explore those. If I could return it I would have.
I feel like it did take a while to have the open-but-connected feel of Breath of the Wild. It has got there now but I was pretty concerned for a while about how disconnected the world felt. That was what made BotW so memorable, every part of the world had a characters with their own important story and the interaction Link had with those characters and their story mattered and would have meaningful effects on them.
The depths are kinda boring - the environment is very bland, it's all the same shit. Being able to jump out of the sky to get to any land objective is convenient and kinda kills the whole aspect of riding around on your horse which I really enjoyed in BoTW. The sky areas are very cool, I do enjoy them. It was kinda neat to see the same kingdom plus changes. New abilities are cool. Vehicles are kinda meh since wings and balloons time out, and you're almost guaranteed on your land rig to quickly run into an obstacle it cannot pass, making it kinda useless. All that said, I'm still having a lot of fun with it, but it's not as good as I was hoping.
Depths are more interesting the more you explore them, especially all the yiga clan outposts. I don't think it's meant for you to stay down there too long though. The sky islands to get around is amazing, flying around feels like super hero shit. And you still need a horse to get around to areas you haven't explored yet. Vehicles and wings still last a LONG time before they expire and you can just make another one... and if your ground vehicle hits an obstacle either use bigger wheels or just pick it up... I am not seeing how any of this is an issue.
Are you from Mars or something?
But seriously, go back and give it another try. It's one of the few games I've played in the last number of years that's kept me coming back.
115 hours, just notched the win yesterday (Happy Independence Day, Hyrule). Did all the main quest, cleared all the lightroots, but not all shrines yet. I have a lot more couch time coming up this week with a medical procedure tomorrow, so I'm planning on spending a lot of time cleaning up shrines, finishing side quests, etc. YOUR HAT WILL BE MINE, CECE.
I had about 110 when I first best the main story. Since then I've been picking it back up in bits to unlock the rest of the depths map and explore islands I've missed. Guessing I'm around 130 or so at this point.
There are still a ton of shrines and side quests I haven't done, but I doubt I'll ever 100 percent it.
@R00bot I have 120 hours and 50% completion when I decided to fight Ganon. Still a lot of content left I haven't done, including major sections of the depths unexplored.
I'm at about 120 hours, haven't completed yet, although I probably could at any time starting around 80 hours. I've been filling out lightroots and shrines and doing other random side stuff I stumble across.
I finished the first jump sequence and had to do some errands and I just haven't been back to the game yet. I figure once I start I'll sink a lot of time into it but I just.... haven't yet.
Yeah, the koroks are always really heavy weight. I think I left off with around 65%, and I had done most side quests, got all shrines + sages wills, and only about 100 koroks. I just can't find it in me to go for the koroks knowing what the reward is.
I ended off with about 150 hours aswell. I didn't make a super large push to do absolutely everything before finishing the story, I decided early on that I was saving it for Master Mode. On an unrelated note, it's a bit of a bummer that Master Mode wasn't in at launch. I hope they don't make the enemies regenerate health again though!
I got off the tutorial island 1-2 hours ago and was walking around turning area towers on. I’ve tried to enter the caves but I die within 30 seconds any time I try, so I’ve given up until I get more hearts. So far it feels like a mediocre rom hack of breath of the wild to me. I don’t feel like I get anything out of this game that breath of the wild didn’t do significantly better, it’s sloppier and less well considered imo. (Like, why does it have so many explicit unskippable tutorials for things that BOTW already taught me naturally?)
I mean...you're still in the opening of the game. The tutorials stop once you get into the meat of things. Maybe I'm just spoiled by having played Skyward Sword with its extremely pervasive tutorials, but these aren't even something I noticed in TotK.
You keep mentioning how sloppy it is. What apart from the tutorial issue do you find sloppy? I'd like to understand because the prevailing take on the game is that it is BotW but bigger and better in basically every way. I'm about 120 hours in and I tend to agree pretty strongly with that sentiment.
Like I said, breath of the wild taught me all of the same things without popping up an unskippable text cloud every 5 minutes. The starting area of BOTW didn’t basically fall apart if you happen to not follow the intended circuit around the starting area like TOTK does (I was so confused because I went to the shrines in a scattershot order and so all the linearly designed building tutorials came in the wrong order)
Honestly the only good part so far has been the building tutorials because they let you just figure shit out on your own, unfortunately like I said they’re almost incoherent if you go to them in the wrong order like I happened to.
Somehow mechanically this game feels like it’s the less refined game that would later get made into something polished and refined like BOTW despite this one being made taking 6 years and recycling the same map. It feels like a very sophisticated rom hack. Lacking all the exploration I wanted from this type of game. I really am not a fan.
I'm like 40 hours in, did all the temples and now am searching for tears. Kind of slowed down on the game though, still struggle with lynels and ain't touching no gleeoks for a while, haha.
Around 150 at the moment, I think. I completed the main game and the main side-quests that I had outstanding but am not really ready to leave, so I'm trying to fill out the Depths map, find remaining shrines and see what little sub-questions and missions I can find before I leave Hyrule for a while and go back to my normal, non-Zelda life.
Like 6. It's not that I didn't like it. I really did. It's just so daunting. I never felt like I was accomplishing anything. And I know that people really enjoy just wandering around and experiencing that game, but, for me, it was just too meandering, too open. Plus, I thought the building was more tedious than cool. Again, I get why people enjoy it so much, but it just wasn't what I wanted to play at that point in time.
@R00bot I have played it 250 hours by now. All bullfrogs and wells, all shrines and light roots. I spent the last ~20 hours defeating every boss enemy at least once and I’m left only with the final battle. I do not want the game to end.