Working on a Work from home horror game using Ursina engine. I really enjoy the experience developing with just text & code, no level editor, or any creature comforts. I've learned a ton, 1 year into my programming journey.
I had a dream last night about some sort of fediverse overlay as a browser plug-in that you’d be logged into your home instance in the same way you’d be logged into a reddit profile using RES, but as you are browsing feeds on other activitypub networks you can one-click subscribe to have it start to appear in your home instance.
I say this from the perspective as a new Lemmy user, copy/pasting !community@instance to my home instance search sucked when trying to browse and subscribe to so many different places to populate my feed.
But alas, I’ve had a tiring year so far and I don’t see a break in the clouds until Q4 when at least the migration in front of me should be done.
I've had similar thoughts but in my version it was just a bookmarklet you can hit and it'll format the correct search term from your instance and load the result. We're probably not the only ones, it's a matter of time until someone gets chance to do it.
I'm working on a couple things. I'm doing hobby game development and working on a Full Stack Development Certification. The hobby stuff is mostly for fun, the cert is so I can maybe get a job.
My game project is a cutesy little farm game inspired by Slime Rancher but where the player is a novice witch in a magical forest.
Is there a social media or github account to follow for news on your game?
I really enjoyed Slime Rancher (it was the first game on my 100% achievement journey) and a similiar game in a fantasy setting would be lovely!
Well I'm an addict to Fedi so you can follow me on my CalcKey, @queenofsquiggles@blahaj.zone. That's probably the best bet to hear about news and stuff. Just warning that I also post personal stuff so that's a thing
Oh wow that's hardcore, didn't know people were even still making plugins for it. My experience of LotRO is 12 years of occasionally logging in to smoke pipe-weed on the roof of my hobbit house and RP selling dyes in Bree though so I'm not what you might call a power user.
Every so often, I log in, make a new Warden character, and play for a bit. Then I get distracted by other projects and games 😁
I'm pretty sure I have a total of over 10 Wardens at this point. That said, I really love the class. Haven't found an (MMO)RPG that has the same Gambit system as LotRO's Warden class. I might have to try and remedy that.
Sad to hear the API is so rough though. Would've been neat to make a plugin for the game.
Right now, I am working on a bash script which automatically installs Artix Linux (Arch Linux without systemd) on any machine. You can choose between a basic installation which just keeps you with a running system and some necessary packages and a custom installation which contains my config files and settings.
Mainly, I am doing it to practice bash and Linux, but I plan to switch from Debian to Artix and I wanted to have a script to easily reinstall my system if I brick something.
I will most likely split this project into two in the future: an enhanced install script which lets people choose their packages and a separate script which copy my dotfiles onto the system.
I'm currently messing around with a simple room booking app in rust/actix, but instead of simply using one of the existing authentication middlewares, I've rolled my own to learn more, and damn, has it been a fun ride learning how the borrow checker works!
I'm working on a Discord bot that generates population density maps for servers based on the locations of server members. I don't expect this project to be used by anyone, it's just something to practice Typescript and SQL.
A couple things. I got into gamedev back during lockdown and am working on what will hopefully be my first commercial game (not that I have high hopes for it, but if you release it and slap a price on there...bam...commercial game).
And then also I'm commissioner for a fantasy football league and have been slowly building a Laravel-based platform to keep track of everything. Hall of fame, league records, I'll have it spit out interesting statistics about the matchups each week to put in my newsletter, that sort of thing. It'd been a while since I did any PHP and even longer since touching Laravel so it's been slow going but a lot of fun!
I do really like Laravel but can never quite shake the ick that it gave off when it was new and the community was just the worst kind of snobby. That was about 100 versions ago though so I should probably just get over it lol
You probably notice the other post on here, working on Melosynthos and coming up with the language design for Meta-AST. Basically making it so that it's easy to write a new compiler.
I was last working on Ariados, a Pokemon web app that allows you to dynamically compare Pokemon by stats, typings, etc. Built with Elixir via Phoenix LiveView.
Buuut I've been getting swamped at work and with school generally, so I haven't spent much time with it for several weeks
I am writing a danmaku-style game in Rust & Vulkan. Didn't test it on Windows, only on Linux and MacOS. I also wrote my custom rendering engine, just for fun. It's very early-stage, doesn't even have a name or proper readme...
Writing a little password generator for learning and personal use. First cli, then adapting to tui, gui, and web. After, will either pick up my dns log analyzer project or try to write a barebones xmpp bot then client.
Making a simple Blackjack game in python, to learn a bit and just to have some fun. Trying to add new functionality without breaking everything (and realizing how I didn't think ahead at all) is pretty funny.
Mostly just working on a personal game project in Rust. I expect it to go nowhere, and that's okay! I've rewritten it a few times in different languages and engines, but so far Bevy has felt the nicest to actually use to its full capacity.
I was only using Unity as a renderer, Godot's language felt too simplistic and didn't meet the memory requirements I had in mind, and writing my own engine is infeasible. Bevy feels more complex but I'm actually using it as designed rather than working around its quirks. It's pretty nice.
I'm actually getting close to reaching my project's minimum viable product (MVP) milestone!
It's actually a combination of a personal project and a final project for Harvard's CS50x (Intro to Comp Sci) course. My project is a colour-mixing app, tentatively named "Smear."1 The user is presented with a grid, and fill one cell with a colour. They fill another one perpendicular to the first cell, and the app fills the cells in between with a gradient of the two colours.
It's made with React (using vite + swc) and I have seriously considered making it open source. My only hesitation is, I have no delusions about how amateurish my code is structured. I haven't used React since 2016 and back then it was very surface level stuff. They changed quite a bit.
I also want to use this project in my portfolio...and I'm worried making it open source will expose how unqualified I am as a React developer 😢. It could just be my imposter syndrome talking, maybe it's not that bad, but do I really want to take that risk?
The next project I want to work on is a font manager, primarily for Windows. I know there are others out there but a lot of them are made with Electron. Electron-based apps are okay, but I don't want my computer to be inundated with them. I tend to multitask and I'm finding that unfortunately, 16 GB might not be quite enough. All that said, I want to make one using Python and PySide (Qt wrapper for python). I know Python isn't the fastest, but it's the language I'm most familiar with (and like) that has a Qt wrapper. And Qt because I've heard how lightweight it is.
1. Yeah, not the best name, LOL. If you guys have a better idea, please throw them my way!
I think you should definitely make it open source.
I struggled with thinking my code was too bad to publish but once you realize that employers don't necessarily care how good your code is (as a junior dev), just that you HAVE coded and are pushing to GitHub. I sucked at React but now it's my job so I'm pretty good at it. I have a lot to learn still but that's okay.
employers don’t necessarily care how good your code is (as a junior dev)
Maybe this is what I needed to hear to breathe a little easier, that employers won't focus too hard on it. I know if I make it open source, I could get some feedback on the code too. I just hope it's constructive and not unnecessarily harsh!
I have a lot to learn still but that’s okay.
We never stop learning, and I'm glad for that. I think that's partly why I enjoy programming/coding. I always feel like I'm learning something new, even when I'm writing code I've written before. I actually like going to Code Abbey and doing some of the challenges there. Also, the exercism #12in23 challenge felt right up my alley. I love learning new languages, even if they frustrate the hell out of me!
Not for now. The project is still in very early stages. Will probably open source it once the first beta comes out. But if enough people want it, I can open source it now
I am now trying to go into the advanced stuff in Nuxt 3 but it I bummed out by its support unfortunately.
Nuxt 3 is waaaay better in terms of Dev Experience than Nuxt 2 but even though it released in Nov 2022 it still lacks official modules like Auth and PWA.
Especially Auth is kind of unacceptable to not exist for a framework build in 2023.
Working a global Digital Terrain Model to Digital Surface Model CNN in Pytorch. I have most of of my code written now I'm in the long process of creating and validating input data and ground truth for my first real training run after my geographically limited proof of concept.
I've also started trying to learn Rust, and Web development. I'm having a hard time with rust because I haven't found a good use case for it yet.
@mordano I just finished up mastodon.. my next project is porting over wordpress from another server, then setting up ERP Next and invoice ninja.. I also need to figure out how to connect zigbee2mqtt and EMQX
Lots of people posting about game dev projects in this thread so if that's you, fyi we also have !gamedev@lemmy.blahaj.zone taking off nicely, it just needs seeding with some more content 😉