Why does one of the editors of the new anthology Critical Hits from Graywolf Press seem to think that there is no home for writing about video games from the personal, emotional perspective?
It's funny that Aftermath is writing about bad game journalism practices when they themselves have an initial "you must register to read our articles," but then after registration, hit you with an actual hard paywall after a couple of articles.
If they want to paywall their content, that is their prerogative, but they could at least be up-front about it, instead of only telling me about it after I went through the trouble of creating an account.
That is all that has ever existed in the genre and is all anyone wants from it.
I don't remember you appointing you as the sole representative for all gamers.
Personally, I think games can be written about beyond "game good" and "game bad". Or maybe it comes down to whether you find gaming something important, or just a silly way to waste time.
"Ethics in games journalism" was a phrase invented to make gamergate's sexist attacks on women in gaming sound legitimate and I cringe every time people use the term now. Nobody used the term "games journalism" before then.