The Witcher 3. Sometimes there were no good choices to make and one had to choose the better of two bad outcomes. Sometimes the obvious good choice led to bad things happening to a village. That game was a rollercoaster of emotions.
A game that's not mentioned here yet: Outer Wilds.
You know how your high school English teacher tries to get through your brain about what "sublime" means and why the Romantic Era writers cared about it so much? The meaning of the word never really clicked for me until I played this game. It is pure, distilled sublime. It presents nature as this simultaneously jaw-droppingly beautiful and existentially scary entity that I've never seen any other game come close to replicating. For anyone who hasn't played it yet, I heavily recommend it.
Note: don't confuse Outer Wilds with Outer Worlds. They sound similar, but they could not be farther apart
I don't think it works quite as well nowadays with much fewer people playing it but it was an incredible experience when it first came out. I still play it whenever I need to calm down or just having a bad day. It's truly a special game to me.
The original Life is Strange was it for me back when I first played it. I have to admit, I was feeling a bit down at the time, so the soundtrack, the atmosphere, and the emotions in the game really resonated with me. I'm actually a bit hesitant to play it again because I don't want to lose the special memories from my first time through the game.
A lot of it is because of where I was in life when I played it, but playing this game felt like an oasis in a very turbulent time for me.
I had just graduated university in the middle of a pandemic, feeling lonely and scared of the transition to a new career. I ended up feeling surprisingly emotional the whole time I played it.
Ori and the Blind Forest hit me hard practically before the game had even begun, even more so than Firewatch though it and This War of Mine are definitely up there. Mass Effect (1–3) had a lot of emotional moments for me.
The only game I just couldn’t finish for emotional reasons though is That Dragon Cancer. It hit me harder than This War of Mine, probably because it was a lot closer to home.
I still think I'll never play a game that will make me feel like One Shot did. Especially the post game. It really pulls you into the story personally.
Overall I think the life is strange series is okay but in 2 there's a scene where you have the option to come out to your dad and it just felt so authentic. Like I remember having to pause the game and walk around a little.
Spiritfarer gave me a small existential crisis at the end. Edith Finch was heartbreaking but hopeful. House of Fata Morgana was achingly beautiful storytelling.
Ok so I'm a huge Final Fantasy fanboi, but for some reason when I first finished Nier;Automata with all the main endings, I just couldn't help but tear up. For the first time in a long while I felt and thought, yep, that was a masterpiece.
If I can play a game for the first time again, I'd choose Nier;Automata.
It made me feel all kinds of things. Mostly it was the mind blowing "aha" moments when I learned something fundamental about the game that had been there all along, I just hadn't pieced it together, yet.
It's such a unique game that I seriously doubt could ever be done again.
Shadow of the colossus has to be up there as one of the most memorable video game experiences I’ve had. Jaw dropping and thought provoking at the same time. I’m not sure what kind of wizardry and blood magic was involved in making this game run on playstation 2.
“That Dragon, Cancer” made me stop halfway through, not because I was stuck on a puzzle, but because I was crying so hard I couldn’t see the screen.
“Papa y Yo” made me understand how it feels to be the child of an alcoholic parent, on a really visceral level.
“Everybody’s Gone to the Rapture” is emotional in the fullest sense of the word—it made me feel a full range of emotions over the course of its characters.
I’m surprised I haven’t seen anyone mention Ghost of Tsushima. What an incredible emotional journey. I saw the ending coming from a mile a way but that didn’t matter in the least. The voice acting is unbelievably good. The way the game design, writing, and acting all fit perfectly together is not something I’ve seen matched in any other game. It’s a wonderful piece of art.
My partner was watching me play when I started the game for the first time because the beginning grabbed her attention and she ended up watching me play basically the whole game. We both had wet eyeballs at the end. But it didn’t just give me sad feels, I’ve never played a game quite so just overall beautiful? Visually, again, the game design itself is beautiful, serene.
And that’s just the main story, there are such good small stories told in tiny side quests that I still haven’t forgotten from my first play through.
On top of all of that you get feel like a badass slicing up fools. I can’t say enough good stuff about that game.
Some excellent games mentioned so far, so I'm gonna go with "Night in the Woods". It's this crystal-clear reflection on what it's like to grow up now, what it's like to live in America--good and bad. It's gut-wrenching and funny and beautiful.
Just Shapes and Beats, of all things. It tells a very basic story in such a charming way and the characters are simple but easy to get attached to. Friend of mine had the same experience when I gifted him the game.
Lots of good answers in this thread but I haven't seen anyone mention this one yet:
Spec Ops: The Line
Got me right in the feels. That scene, obviously, but I can remember plenty more moments too even though I only played it once when it was new and never since. No spoilers here but if you can put up with the (I think deliberately) generic third-person shooter mechanics it's worth your time. Also note the strangely muted tone in the Zero Punctuation review because I think it got him in the feels too. It's a fine game but it was a great experience.
I've never been more moved that I was during the final cutscene of the Mass Effect trilogy. The first time through, anyway. When the nameplate(s) went up on the wall of fallen crewmates, my soul overwhelmed my fucking body, made a bunch of involuntary sad noises, and cried until credits.
I was absolutely blown away by the bittersweet culmination of everything, and the musical score helped to rip the emotions right out of me.
As far aa good feels go, I get a lot of positive things out of Stardew Valley. It provides me with a steady drip of seratonin, and the music and visuals bring me back to the changing of many seasons throughout my childhood, growing up on what used to be an apple orchard.
Eliza. If you are a software engineer working on product there's no game that will come as close as being relatable than this. It's just perfect. Is very short and there's barely any interactivity. The "scifi" layer than runs the main plot is good, as it's extremely believable and well done, but its nothing groundbreaking that has been talked about in other places. But the characters, good lord, the way they speak and experiences they tell... I swear that I have met carbon copies of some of them. Probably the best description of burnout and long days I have ever seen. If you don't work with software this is just a short, flawed VN. But if you do, I highly recommend it.
Disco Elysium. IMHO the best writing in any game, and by a fucking mile (planescape was good as well but found DE much better). The phone call was ridiculously relatable and there were several other emotional moments that hit hard as well. The silliness was too much at first but it grew on me as it made the rest of the game much more palatable without becoming dark satire.
Mass Effect. Okay it isnt as well written as the other two above but still manages to pull emotional strings with the characters. Specially Thane and Mordin.
The Xenoblade Chronicles trilogy have had immense moments of emotional ups and downs. Few games just make me sit there to contemplate what just occurred to its story, conflicts, or characters; XBC games have many moments sprinkled through its entire playtime that do that.
MyHouse.wad, a Doom 2 map about friendship and loss that really hits hard and awesome. Read the initial post, read the supplemental material on the Google Drive, if you feel like it and then play it.
Super Mario Galaxy also hit me but more for the joy and amazement at the innovative levels and gameplay. One of the few games I played with my wife to 100 % completion.
Haven't seen Before Your Eyes mentioned yet. It's not a long game, but it's got a good story reliving the main character's life through their eyes. Also, you control it by blinking! As soon as you blink, there will be a time skip.
A lot of good ones, but no one has mentioned Brothers: a Tale of Two Sons. Fairly short, controlling two characters simultaneously was a cool mechanic, and the puzzles were fun but not very challenging. It probably hit me the hardest of any game I've played. I literally teared up every time
spoiler
I pressed older brother's interact button in the final chapter.
Omori and the To The Moon series both hit pretty hard for me. Some others that were up there are Undertale, ESC, Secret Little Haven and Night in the Woods. OneShot, though, felt personal in a way no other game has.
Pyre is structured in such a way that you can't NOT feel something at each of the key moments. These are your guys - specifically the ones you rely on to secure victory in tough spots. You can't help but feel something when
spoiler
you finally earn them their freedom, never to see them again... or when the possibility of their freedom suddenly becomes impossible, doomed to remain forever in the near-inhospitable Downside. And at the very end, when the choice happens, it's HARD to make.
I'm playing Ratchet and Clank: A Rift Apart and it's doing a good job of making me feel ways about stuff.
I really loved Cyberpunk 2077 for this, too.
Rocket League also makes me feel emotions. Mostly anger.
And just to add something probably not as well known, Lil Gator Game. For a game specifically for children, I did not expect the heavy hitting emotional story it provided.
I'll probably be the only one here, brave enough, to mention this, but the Gear of War series has had some very real tear jerker moments. I don't think I've ever actually cried, but I've come close and it has definitely left me feeling different after the events. Gears 2, 3, and 5 specifically come to mind. If you know, you know.