I've noticed a lot of media outlets like to add a zero here and there when reporting.
A mix of 300 people could fill the IKEA parking lot. 3000 is an entire cruise ship.
You piqued my interest so I went to look it up. Average Ikea is 300k sf. So obviously omitting the fact that there are areas of the store that are off limits (although are you following those rules when you're playing hide and seek?), as well as there being furniture everywhere, that's 100 square feet per person, which I think is doable. Especially considering, if I'm playing hide and seek at IKEA, I'm hiding in the furniture.
Might be decent exposure for the store though. It's pretty easy to see stuff at IKEA and be like yeah, I have been meaning to pick up a new wobbly stool. Better grab some weird candy too.
Which is an argument for management not to complain. The staff can still complain. Thousands of meme-y randos fucking up the store, deliberately getting underfoot at my job for a joke, and the proposed reward for that is maybe it will attract more people? To disregard the likelihood of another rendition of the same stunt, if it's well-received.
Gonna be blunt. My best days were the ones without customers in them, and I don't get paid more if there are.
A slightly fun fact is that apparently you can't buy multi-packaged furniture without picking every package up since the point of sale terminal will refuse to complete the purchase if you don't scan all the packages of a product. Pretty smart actually. I haven't tested this myself so it might be wrong.
Why aren't there paid services for hide and seek? Like a bunch if furniture, walls, shelves and what not and put it in a big warehouse. Have people pay to participate and play whatever games they want in there. You can have massive organized events and everything. Imagine massive game of manhunt in there with electronic devices to show who's it.
That actually sounds dope, especially if you have theme games where a professional seeker plays being a serial killer in a slasher flick or stuff like that