It's the reason I jumped on a cheap solidworks license, was fully intending to use it as my primary cad package but I just found it kinda clunky. To be super fair, I recall using it years ago and it's come a long way and I run it on my lab machine because Linux, but even not touching cad programs for almost a decade solidworks was just way easier to come back to.
This is a result of the topological naming problem. FreeCAD currently doesn't handle this well at all. There's been a lot of work on this front though - you can use realthunder's fork which should be a lot better in this regard. Alternatively, you can avoid creating features directly on top of other features, and instead make planes and reference them exclusively.
I'm interested because I need CAD for my business, I'm running fusion 360 with in a VM ad paying for the license but I would like to move away from it.
I've noticed that as well. Closest would be blender, but that doesn't even work on my Linux computer. Because the graphics card or possibly a different card doesn't support it
I'm going to check it out again. It sounds more than decent for most things. Do you have any tutorials you learned from. The "learn fusion 360 in 30 days" is what I used to learn fusion
Not any that I found useful sadly :D, FreeCAD is mostly used by Engineers, so finding a coherent easy to understand tutorial isn't easy. I got the gyst with trial and error and watching people use FreeCAD.
3 Lessions which makes FreeCAD flow make sense.
In Part Design a Sketch Lives within a Body, so you create Body then Sketch
The Sketches white lines needs to be complete, with no gaps. If you need to add structure (like adding a circle to a box), you can do so with construction geometry (blue lines)
When a line turns green (or construction turns light blue, it's constrained. Meaning it won't move.
For me this was what allowed me to understand how to use FreeCAD well enough to replace Fusion. Everything from what I've used thus far, is based on this hierarchy and order of operation.