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Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog

I’ve been down a small rabbit hole recently into WFC as a procedural generation tool and i’m super excited to find a unity asset that i can’t wait to get the opportunity to play with.

This was the youtube video that got me started - have fun!

link to the asset (there’s a more expensive paid version with more features but the cheap one still has a lot going for it): https://assetstore.unity.com/packages/tools/level-design/tessera-procedural-tile-based-generator-155425#description

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